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In my side-project, one of my characters has a wide selection of skills varying from Offense to Support. She also comes with the ability known as "Big Bonus" which applies a state to herself that enables her other skills to perform Bonus Effects when cast. With the Big Bonus State inflicted, her offensive abilities will apply a 100% stun upon a successful hit, her healing abilities will apply a protective state to the person whom was healed, and her misc. support abilities will provide a bonus heal equal to 15% of the target's maximum HP. Upon using a skill with the Bonus Effect State active, the skill will consume the state, requiring her to use Big Bonus again in order to re-enable bonus effects.

(Another Example: Turn 1: Clover uses Offense Attack. Deals damage. Turn 2: Clover uses Big Bonus. The Bonus Effect state is applied. Turn 3: Clover uses Offensive Attack again. Deals damage, but this time it also inflicts Stun on the target. The Bonus Effect state is consumed.)

If someone could make a plugin for this, it would be very appreciated.

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