Boomy's Tilesets and Animations (Last Update 30 April - Fire Battle Animations)

GrandmaDeb

Modern Exteriors Posted!
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New city tiles look great! Did you make all of that from scratch??? wow. I love modern tiles.
 

boomy

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New city tiles look great! Did you make all of that from scratch??? wow. I love modern tiles.


Thanks. Yeah, everything here is made from scratch (no edits).
I've added some new battle animations to the mix (see updated post)
 
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boomy

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icicle.gif

New icicle battle animation
 

feckyeslife

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I don't know how I missed these animations before but they look quite slick!
Do you have any master files (like a .zip or .rar) for them or just individual .pngs on your site?
 

boomy

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I don't know how I missed these animations before but they look quite slick!
Do you have any master files (like a .zip or .rar) for them or just individual .pngs on your site?

Sorry no master files. I might be bothered one day to create an Animation.json with all files included but too lazy at the moment.
 
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Kes

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I went to your site to have a look at these, and there seems to be a bit of a problem about downloading them. A couple of them have full animation sheets which you can get via 'view image' and then 'save image', but at least one (blast 3, iirc) only shows part of the animation sheet, and several only appear to have animated gifs. Is there something obvious that I am missing?
 

boomy

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@Kes

I fixed up all my broken links (changed web host a while back). There shouldn't be any more issues

Blast 3 should work:
blast3.png
 

haruspero

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It appears that your website is down. Or is that just me?
 

Askann

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All links are broken :(
 

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Making test maps is really illuminating when it comes to figuring out how the real maps should be. It's like the outline that one writes for the story before writing the actual story.
I am adamant about not having missable quests, which means having to write entirely new scenes at each plot progression that takes into account that time and events have passed since the quest could first be accepted while still having there be a quest to solve in the first place. It's worth every second.
Surprisingly useful and thought provoking
Working on animation. Trying to see if I can apply it meaningfully to my games!

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