Hearing things like that makes me recharge and makes me more focused on making sure it will work out well.I'm really looking forward to it!
Like cabfe said, take your time. Postpone it a week if you need to, don't rush it! Try to make sure it's appealing(which I'm pretty sure it is).
Thank you so much, there is a LOT more to look forward to, a creepy take on dragons, spirits and TONS of airships, all classed and made to look like so you can tell the make of themO_O
Totally looking forward to this. I love the human tube thingies - reminds me of an area that will be in part 2 of my current project (much later into the game however). Absolutely fantastic.
Great artwork btw, looks really great. Wish I could create character art like that.
Thank you very much!!! I`m really glad you liked it.I've read your comic and I was hooked into it from the start. This looks very promising sir, I'll follow the game's progress closely.
They are floating because of one of the most important materials in the world Mira, its a natural side effect of mana that flows endlessly from the border, Mira is a blue material you can liquidize and even use as paint, and once charged with active mana it creates lift, and if directed thrust!Floating islands ? That's convenient considering you have airships
By the way, are they floating because of magic or technology ?
Well technically i do it alone, but my fiance is the biggest critic of it, so i wont get carried the wrong way, also Music is made by Jam the wonderful, and a few of my friends testing, they come from all sorts of gaming bgs so from hardcore rg fan to casual who never played one, so feedback is all round.I must say this is very ambitious project! Epic is the word! And you are handling it alone O__O b!!!
So when will we get to play demo ?![]()
I`ve only didnt show game play cause the battle UI script i commissioned is not done. Also yeah i`ll be making my own town tilesets entirely from the ground up, and all floating cities will stand on parallaxed bgs, mixed with actual tileset (like my forest)You're going to create custom tilesets too? Cause the art for the floating/shifted cities looks really awesome, just there are no existing tiles for something like that.
Also, so far I have only seen visuals and audio, got any gameplay to share? Sadly it seems to be a trend in the RPG Makerscene, that most of the eyecandy games severly lack in terms of gameplay :/
Not saying that is or will be the case here, just really curious, if your gameplay can even hold a candle up to your really nice art and music.
Well then, atleast from a visual point of view, really looking forward to seeing more of this.I`ve only didnt show game play cause the battle UI script i commissioned is not done. Also yeah i`ll be making my own town tilesets entirely from the ground up, and all floating cities will stand on parallaxed bgs, mixed with actual tileset (like my forest)
I understand the gameplay concern, i kinda outlined how it will play, not exactly the regular rpg with chest, loots, and nonsensical dungeon puzzles, my main focus is on discovery and a really good battle system, so it compliments the setting and story, aside from a duel system there are no mini games in plans.