- Border - The game you`ll never play!

Kyuukon

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I'm really looking forward to it!

Like cabfe said, take your time. Postpone it a week if you need to, don't rush it! Try to make sure it's appealing :) (which I'm pretty sure it is).
 

Grayborders

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I'm really looking forward to it!

Like cabfe said, take your time. Postpone it a week if you need to, don't rush it! Try to make sure it's appealing :) (which I'm pretty sure it is).
Hearing things like that makes me recharge and makes me more focused on making sure it will work out well.

(BTW i love your avatar, HUMUNCULUS FOREVER!)
 

literarygoth

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O_O 

Totally looking forward to this. I love the human tube thingies - reminds me of an area that will be in part 2 of my current project (much later into the game however). Absolutely fantastic. 

Great artwork btw, looks really great. Wish I could create character art like that. 
 

Grayborders

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O_O 

Totally looking forward to this. I love the human tube thingies - reminds me of an area that will be in part 2 of my current project (much later into the game however). Absolutely fantastic. 

Great artwork btw, looks really great. Wish I could create character art like that. 
Thank you so much, there is a LOT more to look forward to, a creepy take on dragons, spirits and TONS of airships, all classed and made to look like so you can tell the make of them :)
 

PianoJam

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Hi Gray, and everyone else.

I'm Jam, Gray's partner in crime, and I'm doing all the music for Border.

Hope you don't mind me barging in  :)

I have come to give a sneak peek video of some of the music i've created thus far:




This is it's dedicated thread:

Border - Music topic
 

Cartridge

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I've read your comic and I was hooked into it from the start. This looks very promising sir, I'll follow the game's progress closely.
 

Grayborders

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I've read your comic and I was hooked into it from the start. This looks very promising sir, I'll follow the game's progress closely.
Thank you very much!!! I`m really glad you liked it.
 

Grayborders

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I`m working on new battlers, so it takes a while, in the meantime here are a few of the 20 cities you`ll get to visit in the game, and the world map, that will soon be a semi satelite like world map to fit with the sprites but get ri of the block terror.















 
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cabfe

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Floating islands ? That's convenient considering you have airships :)

By the way, are they floating because of magic or technology ?
 

Grayborders

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Floating islands ? That's convenient considering you have airships :)

By the way, are they floating because of magic or technology ?
They are floating because of one of the most important materials in the world Mira, its a natural side effect of mana that flows endlessly from the border, Mira is a blue material you can liquidize and even use as paint, and once charged with active mana it creates lift, and if directed thrust!

Magic works with Glyphs in this world and they can be set up (combination of glyphs) to draw in mana and power itself, basically making a floating island, these were all made long before the fall of gods, and barely anyone knows how to make one now. It can be done with research but there is no demand for it.

This is the very short explanation :p

These "cities" serve as trading posts, or military bases now, because living here is a bit hard. (constant need of supplies like water, food and getting rid of waste)
 

SomaelCK

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I must say this is very ambitious project! Epic is the word! And you are handling it alone O__O b!!!

So when will we get to play demo ? :)
 

Grayborders

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I must say this is very ambitious project! Epic is the word! And you are handling it alone O__O b!!!

So when will we get to play demo ? :)
Well technically i do it alone, but my fiance is the biggest critic of it, so i wont get carried the wrong way, also Music is made by Jam the wonderful, and a few of my friends testing, they come from all sorts of gaming bgs so from hardcore rg fan to casual who never played one, so feedback is all round.

the dmo i`m trying to get out very early febuary, unfortunately i got very sick this week and still bedridden so i cant do much atm, so it delays it :(

Thanks for the kind words, i know its ambitious, but imo its all a question of time, i have the deepest love for this world i have spent 8 years on making it, and its always in my head, and honestly making the game will still take less time than if i were to make a 7000 page comic form it.
 

SomaelCK

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Gosh! Take care of yourself too. But... talking' bout that. I dun even remember when was the last time I have full 8 hours sleep again XD.

I will make sure to test out when the demo's released :)
 

Grayborders

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Unfortunately i was really sick this weekend so production was terribly slow, but i got a new enemy battler done
"a new challenger appears, core solider melee"

 
So yeah i`m still not well and things might be delayed a bit thanks to this.
 
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cabfe

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You can draw that when you're sick!

You should see my drawing when I'm at my best :D
 

Grayborders

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Thanks Cabfe, to that i say this:









I just made these eyeshots for certain skills.
 

Necromus

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You're going to create custom tilesets too? Cause the art for the floating/shifted cities looks really awesome, just there are no existing tiles for something like that.

Also, so far I have only seen visuals and audio, got any gameplay to share? Sadly it seems to be a trend in the RPG Makerscene, that most of the eyecandy games severly lack in terms of gameplay :/

Not saying that is or will be the case here, just really curious, if your gameplay can even hold a candle up to your really nice art and music.
 

Grayborders

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You're going to create custom tilesets too? Cause the art for the floating/shifted cities looks really awesome, just there are no existing tiles for something like that.

Also, so far I have only seen visuals and audio, got any gameplay to share? Sadly it seems to be a trend in the RPG Makerscene, that most of the eyecandy games severly lack in terms of gameplay :/

Not saying that is or will be the case here, just really curious, if your gameplay can even hold a candle up to your really nice art and music.
I`ve only didnt show game play cause the battle UI script i commissioned is not done. Also yeah i`ll be making my own town tilesets entirely from the ground up, and all floating cities will stand on parallaxed bgs, mixed with actual tileset (like my forest)

I understand the gameplay concern, i kinda outlined how it will play, not exactly the regular rpg with chest, loots, and nonsensical dungeon puzzles, my main focus is on discovery and a really good battle system, so it compliments the setting and story, aside from a duel system there are no mini games in plans.
 

Necromus

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I`ve only didnt show game play cause the battle UI script i commissioned is not done. Also yeah i`ll be making my own town tilesets entirely from the ground up, and all floating cities will stand on parallaxed bgs, mixed with actual tileset (like my forest)

I understand the gameplay concern, i kinda outlined how it will play, not exactly the regular rpg with chest, loots, and nonsensical dungeon puzzles, my main focus is on discovery and a really good battle system, so it compliments the setting and story, aside from a duel system there are no mini games in plans.
Well then, atleast from a visual point of view, really looking forward to seeing more of this.

I read your description about your features, but thats not actually having played something after all.

I'm really curious about the battlesystem, so hopefuly we're going to see some action soon.

Keep up the good work ;)
 

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Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
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Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
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How many parameters is 'too many'??

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