Born Under the Rain

Housekeeping

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@Liak: Glad you enjoyed the game so much!  The riddle that you missed is in the treasure trove level; you actually got a relic almost right next to it, haha.  Anyway, here's the actual riddle:

I'm the white fence;
left alone I'll brown.
Show me when you're happy;
hide me when you're down.
What am I?
 

Liak

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Ah, yeah, I read that! I must have forgotten to write it down then. :D Thank you for telling me again!

Oh, and another thing I forgot: The music! Especially the battle theme is just wonderful. Such a strange atmosphere in that first tune with the strings or pads or whatever you call them. Excellent! :)

The ending was also very touching.
 

Oddball

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Thought you should know... Iv'e found passability errors in this and grumpy knight

 

StrawberrySmiles

The Talking Fruit
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I recently downloaded this game, and I must say, I thoroughly enjoyed every bit! The music is awesome, and writing is well-done, with a good mixing of humor and seriousness. I haven't completed yet. but I'm excited to do so! Great job!
 

Housekeeping

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Thanks for pointing that out, Oddball.  I've got that down on my list of minor errors to fix.  Is that room the only one you've found?

And, thanks, Melaniipon!
 

Oddball

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Thanks for pointing that out, Oddball.  I've got that down on my list of minor errors to fix.  Is that room the only one you've found?

And, thanks, Melaniipon!
Yes. You could fix it easily with a empty event with the priority "same as characters" . By the way, it's when your under the eaves that you can go outside the map
 

Indrah

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None of the graphics outside the facesets (which were comissioned off an artist) are fully custom/belong to us, so no.

As for sounds, Housekeeping made the BGM, but only a handful of sound effects are custom (the system sounds)
 

felsenstern

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None of the graphics outside the facesets (which were comissioned off an artist) are fully custom/belong to us, so no.

As for sounds, Housekeeping made the BGM, but only a handful of sound effects are custom (the system sounds)
Makes sense, anyhow I really enjoyed your game ... I am a fan of character animations and I started to like your work when Masud hid in the jar when they met Rashida and Masika the first time.
 

Housekeeping

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Oh yeah, I love the music! I want the soundtrack, lols.
Thanks!  I do have plans to upload the soundtrack along with The Heart Pumps Clay's soundtrack to Bandcamp (for free) unless there's any weird storage limitations or something.  I'll try to get that done soonish.

Makes sense, anyhow I really enjoyed your game ... I am a fan of character animations and I started to like your work when Masud hid in the jar when they met Rashida and Masika the first time.
Crazy Leen did the animations.  She's great!
 

Vox Novus

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So in an effort to play more rpg maker games rather than just focus on my own stuff I finished up playing this recently so I'd thought I'd share my thoughts.

First of all this was a pretty fun game wasn't sure what to expect at first but it ended up being fun to play and was much longer than I expected. I should mention I played on hard mode though so maybe that contributed to it somewhat.

Okay more specific aspects-

Pros:

-Loved the relics, they act as both collectibles and as a way to enhance your characters (which is the best way to do collectibles in my opinion). They also fit in really well with the setting of the game (I found them all :) ). The scarabs were a nice touch as well.

-Writing was good, the characters all have their own personalities and somehow masud being silent adds to the mysteriousness of his character. I'm pretty sure there is an implication about who masud is in the story which added a nice depth that I initially didn't expect.

-Music and sound effects sound great and fit in really well with the game. Artwork for the main characters looks great as well, heck even the windowskin looks great and fits in well with the game.

-Battles had a nice mix of strategy once you find more relics to give your characters enough skills to use in battle to add variety (early on it is a bit boring though). I can appreciate the cooldown and limited use skills which make you think of when is the best time to use particular skills.

Negatives:

-The mapping was nice especially in the town but the town left a lot to be desired otherwise; seemingly acting mostly as a place to move along the story between major events. Most of the npc's in town have a pointless purpose other than meaningless one-liners (which works in larger rpgs due to visiting other towns and such); it would have been nice to at least see these characters dialogue change as the story developed. The other places in town seem kind of insignificant to; you can view your relics displayed which I guess is nice or you can re-fight enemies. I didn't really see the point in re-fighting enemies though, I'm assuming for extra exp? It didn't seem like it was necessary as you get enough exp from the enemies you already fight. A library or something might have been a nice touch where you could read about the lore of the relics or about the pyramid.

-Went back to explore in the northern sands where you fight the snake boss, if you try to backtrack you get a message from masika that you should go back to town and let Rashida rest. This happens even after you've gone back to town and moved on from that part of the story.
 

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