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- Jul 2, 2014
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- RMMV
It's definitely an interesting point of interpretation. After all, a boss battle takes two sides, and we were given instructions on what to feature on both of those sides (the predetermined enemy battler and the predetermined classes). One hopes that there would be something of interest on both sides.For me, the one thing I was most looking forward to was seeing what cool or unique boss mechanics each entry had, but for the most part it was the classes that had all the interesting strategic moves...that wasn't what the contest was about for me.
For example, I attempted to make it interesting by having two stages fighting through layers of minions before facing the Obsidian Dragon, and each stage had different enemy attack patterns being used (so, optimally, different player choices encouraged in order to not die).
I thought an interesting one was the one (I forget whose) that had a growing Darkness. I thought that was a neat concept, and it was cool that it got represented visually, but I was never sure what it did (or whether it did anything), aside from one player skill that referenced it. It didn't seem that a greater darkness level increased enemy damage or changed their available skills (which would've been really neat).