- Joined
- Apr 2, 2019
- Messages
- 23
- Reaction score
- 5
- First Language
- Polish
- Primarily Uses
- RMVXA
Greetings. I request some help into technical insights of bosses.
Making steady progress in the game of mine, I decided it's about time to give some boss a big boss attack, preceded by a "Wait/Gather Energy" kind of thing. I'm not really sure how to approach the matter however, mostly because the boss in question has two actions a turn. I think I might have been able to figure something out if it only had one, but I was hoping to keep these two actions a turn.
The way I see it, I would like the boss to spend one turn on gathering energy (with the extra normal attack thrown in in the second action), so that the party may guard and take reduced damage from the huge AoE attack (and the normal follow up). Obviously I don't want neither Wait nor Big Attack to occur twice in a turn (the latter more than the former, of course). Something of a similar vein that I've observed was Wine and Roses's Grand Suit that always throws out its huge self-buff in regular intervals. The game in question does utilize numerous scripts however, and so I'm worried if I can replicate that effect with just basic tools.
Any feedback and suggestions are mighty appreciated. c:
Making steady progress in the game of mine, I decided it's about time to give some boss a big boss attack, preceded by a "Wait/Gather Energy" kind of thing. I'm not really sure how to approach the matter however, mostly because the boss in question has two actions a turn. I think I might have been able to figure something out if it only had one, but I was hoping to keep these two actions a turn.
The way I see it, I would like the boss to spend one turn on gathering energy (with the extra normal attack thrown in in the second action), so that the party may guard and take reduced damage from the huge AoE attack (and the normal follow up). Obviously I don't want neither Wait nor Big Attack to occur twice in a turn (the latter more than the former, of course). Something of a similar vein that I've observed was Wine and Roses's Grand Suit that always throws out its huge self-buff in regular intervals. The game in question does utilize numerous scripts however, and so I'm worried if I can replicate that effect with just basic tools.
Any feedback and suggestions are mighty appreciated. c:

