Boss encounters without monster sprite

Hammerklavier

Veteran
Veteran
Joined
Dec 28, 2013
Messages
45
Reaction score
4
First Language
English
Primarily Uses
Hi,

I know a lot of people use monster graphics other than those by the RTP.  If you were making a game consisting entirely of those graphics (Thalzon's for instance), I always wonder how people handle boss battles in their games.  Traditionally, there is a monster sprite waiting for you at the end of the dungeon, which works nicely with the RTP since there are sprites to match several of the battler graphics.  

What do you folks do when there are no matching sprites?
 

ArcaneEli

Mage of Thunder
Veteran
Joined
Mar 24, 2012
Messages
205
Reaction score
35
First Language
English
Primarily Uses
Use the Dark Ghost dude with the black head and like a sheet for a body.

(The First Sprite in Monster Sheet.)
 

bgillisp

Global Moderators
Global Mod
Joined
Jul 2, 2014
Messages
13,522
Reaction score
14,255
First Language
English
Primarily Uses
RMVXA
Hire a spriter to draw you a matching monster sprite. That's what I've been doing in my game.
 
Last edited by a moderator:

Vox Novus

Knight of Whispers
Veteran
Joined
Mar 18, 2013
Messages
3,293
Reaction score
2,473
First Language
English
Primarily Uses
N/A
Well typically  this is something you would figure out ahead of time rather than during the actual development process. In some situations I might have the monster appear out of nowhere depending on the setting so it surprises the party without seeing a sprite. This can work in some circumstances (in a room with little light or appearing from underwater) but would get old if used a lot or in a spot that didn't make sense. I've been editing rtp sprites to fit my needs for my current game; really simple stuff like taking a captains hat off the captain sprite and throwing it on the skeleton and recoloring to make an undead pirate captain or drawing in some minor edits like wings. I've only just started dabbling with edits so I knew ahead of time my limited skill set and so choose my monster designs based on what I could implement in my game rather than trying to find away around it later.
 

Miss Nile

Veteran
Veteran
Joined
Jul 6, 2012
Messages
464
Reaction score
411
First Language
Egyptian Arabic
Primarily Uses
RMMV
A nice idea that I saw implemented in Enelysion Redux game was having a single sprite for all enemies, namely a flame sprite walking around. For boss battles, it was colored blue. So players could know normal enemies from boss battles.

It's a simple way if you have limited skills, but it always looks better of course to have special sprites for enemies, especially bosses. :)
 

Matseb2611

Innovate, don't emulate
Veteran
Joined
Oct 15, 2012
Messages
4,568
Reaction score
6,389
First Language
English
Primarily Uses
RMMV
Frankenspriting and editing are my forte, so that's what I do. But I started off with virtually no skill in pixel art. Necessity is the mother of invention. Little by little you start to get good at editing sprites when there's something you really need for your game. You start to look for ways you can achieve what you need and it's pretty fun.
 

Hammerklavier

Veteran
Veteran
Joined
Dec 28, 2013
Messages
45
Reaction score
4
First Language
English
Primarily Uses
Hire a spriter to draw you a matching monster sprite. That's what I've been doing in my game.
How much do you pay?  Are there plenty of people creating these sprites for money?
 

Hammerklavier

Veteran
Veteran
Joined
Dec 28, 2013
Messages
45
Reaction score
4
First Language
English
Primarily Uses
A nice idea that I saw implemented in Enelysion Redux game was having a single sprite for all enemies, namely a flame sprite walking around. For boss battles, it was colored blue. So players could know normal enemies from boss battles.

It's a simple way if you have limited skills, but it always looks better of course to have special sprites for enemies, especially bosses. :)
The only issue I find with this is that boss battles are often preceded by a dialogue between the boss and heroes.  It would seem a bit clumsy to have some blue fire telling me what a powerful ogre he is.   ;)
 

Hammerklavier

Veteran
Veteran
Joined
Dec 28, 2013
Messages
45
Reaction score
4
First Language
English
Primarily Uses
Thanks everyone for the suggestions!  Sounds like a lot of you are mastering spriting/frankenspriting in order to get what you're looking for.  I can't imagine being able to produce a boss sprite as spiffy looking as some of the boss sprites in the RTP, so I'm hoping there is another way.   :)
 

jonthefox

Veteran
Veteran
Joined
Jan 3, 2015
Messages
1,432
Reaction score
594
Primarily Uses
I have a similar issue/problem, and I'm honestly limiting my bosses based on what I have sprites for.  It's kind of unfortunate, but them's the breaks for those of us without pixel sprite editing skills.  I think the biggest criticism I have of RPG Maker is not enough default resources, like they have 4 medium size boss sprites and 4 large boss sprites, but they don't even really work correctly because they can't move around without turning into a different sprites.

Honestly, it makes me think that random encounters might be the way to go, and then use the regular monster sprites for boss sprites (because you can find a good selection of these online, and it's also easy to edit these just in terms of like color).
 

bgillisp

Global Moderators
Global Mod
Joined
Jul 2, 2014
Messages
13,522
Reaction score
14,255
First Language
English
Primarily Uses
RMVXA
How much do you pay?  Are there plenty of people creating these sprites for money?
Depends on the spriter and size of the sprite. Hiddenone is pretty popular around here, and you should be able to find their thread. I'm currently using Kaijira. Don't let the fact that the thread is a few months old deter you, he's still answering PM's and doing work as I've ordered it.

Prices vary too much to post exact values on here, but both have their current prices for standard size sprites on their threads.
 

Kes

Veteran
Veteran
Joined
Aug 3, 2012
Messages
22,299
Reaction score
11,712
First Language
English
Primarily Uses
RMVXA
I used only Thalzon's battlers in Undefeated and The Tale of a Common Man and gave the player the choice between visible and invisible enemies, so I had to come up with on-map sprites.

Undefeated was easy - I used the ghost sprite that has already been referred to.  Almost as soon as it was released I wished that I had used the flame option instead.  However, it was too late really.

Tale of a Common Man is different. Like Undefeated, each troop has a mix of enemies to give more variety and strategy in battle.  In each location I had one enemy who was in all troops, and that was the one which I then showed via the sprite.  This enabled me to have some extraordinary other enemies as I didn't have to worry about finding sprites for them.  It meant that I could also select to have the troop generate randomly from the troops for that area so that again there was variety for the player.  When it came to the sprite for the troop, it just needed to be "close enough".  In fact, with Thalzon's battlers, if you tried to have exact sprites then a lot of them wouldn't be able to walk!  With frankenspriting, recolouring etc. I managed it without having to commission any sprites.

 I did, however, have to commission some boss faces for both games, and these were based directly on Thalzon's sprites.
 

Sharm

Pixel Tile Artist
Veteran
Joined
Nov 15, 2012
Messages
12,760
Reaction score
10,884
First Language
English
Primarily Uses
N/A
Hammerklavier, please avoid double posting, as it is against the forum rules. You can review our forum rules here. Thank you.
 

orochii

Abomination of life, or life itself.
Veteran
Joined
Apr 29, 2012
Messages
652
Reaction score
364
First Language
Spanish
Well, I have nothing to say since I make my own stuff, but I can say I started just like Vox Novus and Matseb2611. Frankenspriting characters, battle characters (it was the dark era of 2k3), some attempts at monsters... But mainly it was character sets. I had some templates too, for people.

Monsters on the other hand, I learnt the hard way: from scratch. You see, people have a very specific anatomy. Monster on the other hand, is a little less rigid, because people are always looking at people, but not monsters, not even at animals (still I love Dali's horses and animal anatomy).

People can differentiate if a person has anatomical problems, but its less often they see the evolutive disaster your monster is, and the weird protuberances it has that make no sense whatsoever.

So, frankensprite people! Or hire me <3. I could make a living making character sprites...
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

Forum statistics

Threads
105,863
Messages
1,017,053
Members
137,571
Latest member
grr
Top