- Joined
- Dec 28, 2013
- Messages
- 45
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- First Language
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Hi,
I know a lot of people use monster graphics other than those by the RTP. If you were making a game consisting entirely of those graphics (Thalzon's for instance), I always wonder how people handle boss battles in their games. Traditionally, there is a monster sprite waiting for you at the end of the dungeon, which works nicely with the RTP since there are sprites to match several of the battler graphics.
What do you folks do when there are no matching sprites?
I know a lot of people use monster graphics other than those by the RTP. If you were making a game consisting entirely of those graphics (Thalzon's for instance), I always wonder how people handle boss battles in their games. Traditionally, there is a monster sprite waiting for you at the end of the dungeon, which works nicely with the RTP since there are sprites to match several of the battler graphics.
What do you folks do when there are no matching sprites?

