RPG Maker Forums

I've been toying with this idea for quite a while, and personally I like it, but it often happens that what I think is great and brilliant, aren't exactly the best idea, especially because I know how things are designed and should work, but the player don't.

This particular problem comes in form of a boss fight, that I kind a want to be a challenge in a different way.

Many boss fights, taking care of the adds, minions of the boss, is priority 1, because they tend to be weaker and faster to kill, lowering the amount of damage everyone is taking.

I want this particular boss to be empowered when the player kills an add, say add a flat +20 to all stats, which lowers over time with 2 per round, and give the boss a stacking poison effect, so the more adds the player kill, the stronger the boss gets, and the more damage the boss takes from the poison like effect.

The boss will regularly ress fallen adds, or call in new ones if all are alive, which in turn will reapply the effect when killed again, making the fight about managing adds and not get overwhelmed, but also not just nuke the living out of everyone.

The player will be informed about this through battle events dialogues, and a save point will be conveniently nearby.

As the topic tittle says, feedback is welcome, also any concerns about this.

Latest Threads

Latest Profile Posts

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.

Forum statistics

Threads
106,034
Messages
1,018,446
Members
137,820
Latest member
georg09byron
Top