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- Jul 17, 2015
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So for a boss in my game, I came up with the idea of the boss being surrounded by support beams which effect the flow of the battle.
The boss starts with a buff that reduces ALL damage taken by 90%, and goes down (ie changing the state) whenever a support beam is destroyed.
When a support beam is destroyed, it deals area wide damage and reduces the strength of the boss's defense buff.
Is there a way to do this with common events? I was thinking having it so at the beginning of the turn, a variable resets, and counts 1 for each living support beam, and gives an according buff to the boss. problem is I have NO idea how I would implement this. Are there any experienced RPGMakers out there willing to lend their knowledge in such areas? (might need an example for in-depth description of how everything works together).
The boss starts with a buff that reduces ALL damage taken by 90%, and goes down (ie changing the state) whenever a support beam is destroyed.
When a support beam is destroyed, it deals area wide damage and reduces the strength of the boss's defense buff.
Is there a way to do this with common events? I was thinking having it so at the beginning of the turn, a variable resets, and counts 1 for each living support beam, and gives an according buff to the boss. problem is I have NO idea how I would implement this. Are there any experienced RPGMakers out there willing to lend their knowledge in such areas? (might need an example for in-depth description of how everything works together).
