Boss HP Gauge

Jeremy Cannady

Coldfire
Veteran
Joined
Oct 25, 2015
Messages
449
Reaction score
264
First Language
English
BossBar.js V2.0
Jeremy Cannady

Introduction
Add a boss hp gauge to the battle screen.

Features
Can move the x and y position of the bars. Can add custom bars for specific bosses.

Can change the transparency of the gauge when you are selecting skills to use to hide it.


Screenshots
 

How to Use
Download the script place in plugins folder. Put the two images in this post into the img/pictures directory.
Place the correct note tag in the enemy.

Note tag:

<Boss:1> This will make the boss gauge appear in battle and use the images of BossBar1.png and BossBarFill1.png.

Images:

BossBar1.png

BossBarFill1.png

Script
http://pastebin.com/WQZRJ1UeFAQ

Q: It doesn't work.
A: You probably have the images in the wrong folder.

Credit and Thanks
-Jeremy Cannady

-DamianCastaway

-Wrigity12

-gokuby
 
 

DamianCastaway

Notepad++ Warrior
Veteran
Joined
Mar 2, 2014
Messages
120
Reaction score
137
First Language
English
Primarily Uses
N/A
Works amazingly. 
Just thought I might show that you don' have to use the example boss bar given, as I have created another bar as a test of the plugins versatility. As expected, it requires exact pixel input into the plugins parameters but I am quite happy with the results. There was a previous error with Rexal's Animated Enemies but that was an error on the other scripts part. It has been patched and this script is safe to use with it!




Song: The_Last_Encounter by: matthew.pablo

EDIT:

Also have a set-up Tutorial.
 
Last edited by a moderator:

gokuby

Veteran
Veteran
Joined
Nov 2, 2015
Messages
96
Reaction score
14
First Language
German
Primarily Uses
N/A
Awesome plugin, works perfect, thanks a bunch! *give cookie*

May the epic boss battles begin.

Edit: The bossbar for my minotaurus is currently in development (I'm a novice,so have mercy;D)

But I think, it still looks kinda nice.

Dunno how to sharpen the axes, tho ;(

BossBar2.png

BossBarFill2.png

Screeny.png
 
Last edited by a moderator:

Jeremy Cannady

Coldfire
Veteran
Joined
Oct 25, 2015
Messages
449
Reaction score
264
First Language
English
Gokuby that looks amazing! Damian thanks for posting the video too! Great team work!
 

gokuby

Veteran
Veteran
Joined
Nov 2, 2015
Messages
96
Reaction score
14
First Language
German
Primarily Uses
N/A
Nice guide, Damian!

I just ran into an issue while setting up my second boss:

I use the Frysning Monsterleveler to prevent players from just stupidly grinding to overpower the boss and to make rebattling the boss challanging as well.

The script alters the HP of the boss, but I don't see a new name for the buffed HP parameter, otherwise I'd have to replace the new parameter name in your script, and it would work, right?
 

ookami_lord

Best Lemon in the world
Veteran
Joined
Dec 5, 2013
Messages
88
Reaction score
15
First Language
portuguese
Primarily Uses
N/A
It's really nice, but one question.Does it work with multiple bosses?

For example, three enemy bosses in one battle?
 

gokuby

Veteran
Veteran
Joined
Nov 2, 2015
Messages
96
Reaction score
14
First Language
German
Primarily Uses
N/A
nope, does not work for multiple bosses, only the boss bar with the highest number(BossBar2 > BossBar1) will be placed
 

ookami_lord

Best Lemon in the world
Veteran
Joined
Dec 5, 2013
Messages
88
Reaction score
15
First Language
portuguese
Primarily Uses
N/A
nope, does not work for multiple bosses, only the boss bar with the highest number(BossBar2 > BossBar1) will be placed
Ah, okay. Thanks!

I can still workaround it.
 

originalduffman

Villager
Member
Joined
Oct 27, 2015
Messages
24
Reaction score
8
First Language
English
Is there a way to only make the HP Gauge appear after a player uses a move to learn the Boss' HP? Sort of like in Paper Mario?
 

gokuby

Veteran
Veteran
Joined
Nov 2, 2015
Messages
96
Reaction score
14
First Language
German
Primarily Uses
N/A
Don't know how it's done in Paper Mario, but you could make 2 similar bosses one with the notetag <Boss:1> and one without, and then let you battle against the one with the notetag, if you have learned the skill.

Transforming won't work, since it loads that bossbar at the start of the battle(not 100% sure about that one)
 

Jeremy Cannady

Coldfire
Veteran
Joined
Oct 25, 2015
Messages
449
Reaction score
264
First Language
English
I bet it wouldn't be to hard to make the bar appear during battle at a set time.
That would be a more of a user specific script so I can look over it and make a small modification just for that one feature.
 

PixelBoy360

Villager
Member
Joined
Apr 11, 2015
Messages
21
Reaction score
1
First Language
English
Ok, so i put everything in the right folder and i still get the error. What do I do?
 

matt_dev

Villager
Member
Joined
Jul 8, 2015
Messages
15
Reaction score
3
First Language
Italian
Primarily Uses
There's an issue while using Yanfly's Action sequence. When in battle the camera zooms in, the boss bar remains drawn in background, not in the GUI. Anyway to resolve this?
 
Joined
May 2, 2019
Messages
4
Reaction score
2
First Language
English
Primarily Uses
N/A
it isnt working at all. I placed the images in the right place and placed the command in the right place. please help
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Hi, there.
I'm Creta Park, as Software engineer and Indie game developer.

Profile : creft.me/cretapark
GitHub : github.com/creta5164
Blog : creta5164.tumblr.com


My stuff

Who shares/sells their scripts/plugins on itch.io? Can I pick your brain?
If you ever need fantasy names and you're bored, make a fictional alphabet. Switch around the letters and see what you get :p
I JUST GOT PROMOTED TO 9TH GRADE BOIS!

Forum statistics

Threads
98,168
Messages
949,908
Members
129,453
Latest member
tanzx
Top