Boss idle animation...

Mendo

Warper
Member
Joined
Jun 30, 2017
Messages
2
Reaction score
0
First Language
Dutch
Primarily Uses
RMMV
Hi everyone,

I just started with RPG maker, and I am loving it so far.
Now I ran into a problem while wanting to create an Idle animation for a Boss sprite.

In short my idea was to cycle through the three images of the Death sprite:
upload_2017-6-29_23-30-13.png
In the order 1 -> 2 -> 3 -> 2 -> 1 etc..

So I came up with following:

Create event with 3 event pages. All events are run parallel, with fixed movement
Page 1
- No self switch
- Contents:
Self self C off
wait 20 frames
Self switch A on​

Page 2
- Self switch A
- Contents:
wait 20 frames
if Self switch C === on
Self switch A off​
Else
Self Switch A on
Page 3
- Self switch B
- Contents:
wait 20 frames
Self switch C on
Self switch B off

So this worked for me, having a cool idle animation for my Boss sprite.
I was just wondering, is there a way to do this in a less hacky way?

Cheers,
Mendo
 

EstevaoG

Villager
Member
Joined
Jun 29, 2017
Messages
7
Reaction score
2
First Language
English
Primarily Uses
RMMV
You can do that in a easy way, just activate this option in the event page:

It automatically cycles through the 3 frames.
 

Mendo

Warper
Member
Joined
Jun 30, 2017
Messages
2
Reaction score
0
First Language
Dutch
Primarily Uses
RMMV
Oh wow...

I am going to go facepalm in a corner :p

Thx, this worked.

Cheers,
Mendo
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Is it strange that dropping acid is improving my game development?
I'm starting to wonder if I should go the Half Minute Hero route with my game. The character's main weapon is logistically way too strong. So I can't really let the player continuously grow it.... But if they had to build it up each time like HMH, that could work. Also it lets me take advantage of my randomly generated maps so much more. Hmm... This could work! :LZSexcite:
std::vector, std::map and std::string. Three reasons why I'd take C++ over C. :D
Today, 1,932 RPG Maker fans died from being too wow'ed. May they rest in peace.

Forum statistics

Threads
99,199
Messages
962,944
Members
130,782
Latest member
rafane
Top