Boss management: Music, Commands and NPC Model

Ionenschatten

Villager
Member
Joined
Jul 21, 2017
Messages
14
Reaction score
4
First Language
german
Primarily Uses
Other
Hey there!

So i'm doing my very first project and use it more as a tutorial for myself to try out things and obviously change a lot.
RN I've made a few maps but didn't design any NPC at all and neither did I create a boss.
First of all I know balancing can be hard so I'll do that later once I've got a game structure going.
What matters to me rn is:
What are the steps to a bossfight?
  1. Approach Boss
  2. Interact
  3. Dialogue
  4. Battle begins
  5. Either you defeat them or they defeat you
  6. Battle ends
Did I forget somewhat? Whatever.
RN The boss reacts to Player Touch, Makes a Balloon Icon, plays a sound, talks a bit, then change the music to the boss battle music and then process the battle.

Now battling is a whole different story. I didn't touch that yet so any tip is welcome.
I've thought about a boss that summons weak minions that serve as living shields to take hits for them but thats just a vague idea.
Now if you defeat the boss he does some dialogue and dies.
But then I'm again in front of the Boss NPC and If I fight any normal enemy the boss music still plays- How do I fix those two problems?

  • Make enemy NPCs disappear after you fought them.
  • Change a battle music back after a fight.
If I change the music back infight it starts playing instantly which I don't want.
 

Rugman

Veteran
Veteran
Joined
Jun 11, 2020
Messages
145
Reaction score
37
First Language
English
Primarily Uses
RMMV
Make your boss battles however you want. You can have no dialogue if that suits you. I’d recommend thinking of your favorite rpgs for inspiration. I’d also recommend you watch SRDude’s youtube tutorials. They should answer all your basic questions.
 

Ionenschatten

Villager
Member
Joined
Jul 21, 2017
Messages
14
Reaction score
4
First Language
german
Primarily Uses
Other
Make your boss battles however you want. You can have no dialogue if that suits you. I’d recommend thinking of your favorite rpgs for inspiration. I’d also recommend you watch SRDude’s youtube tutorials. They should answer all your basic questions.
So I did that but I feel like it's a bit "clunky" to add 3 commands before ever boss to change BBG, BGM and Victory music and then change them again after the boss.
Is there any simpler way?
 

Rugman

Veteran
Veteran
Joined
Jun 11, 2020
Messages
145
Reaction score
37
First Language
English
Primarily Uses
RMMV
Copy and paste is your friend. So is Yanfly.
 

Triangle45

Veteran
Veteran
Joined
Aug 26, 2020
Messages
81
Reaction score
22
First Language
Spanish
Primarily Uses
RMMV
There are no "steps" to a bossfight, you choose what you want depending on how you are telling your story. A boss might appear out of nowhere and just start battle to disorient and catch the player off guard, a boss might be in your own party all this time, and defeat is not necessarily the end of the game and fight is not the only option just look at Mother 2 final boss.
Also, I'm sorry to say that if you think using 3 command lines is clunky or tedious, then you wont like making games.
 

Ionenschatten

Villager
Member
Joined
Jul 21, 2017
Messages
14
Reaction score
4
First Language
german
Primarily Uses
Other
Also, I'm sorry to say that if you think using 3 command lines is clunky or tedious, then you wont like making games.
I don't think that 3 command lines are but that copypasting the same 3 at each beginning and each ending of any special fight seems a bit off and makes me think there's a special tool for yet that I didn't find.
(something like adding costum bgm and backgrounds to each troop idk)
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

I always told my DA fans how much I hate slot machines. They're fine in games as a risk-and-reward system. But when you're spending REAL MONEY in a Vegas casino to try and hit the jackpot (which very, very few people will), it can really hurt your budget. Gambling is a bad habit, and I don't like wasting my money on a slim chance. Go to Vegas for the experience, not the jackpot.
Took the kids to a corn maze. They gave us a map and had lights at certain points in the maze. Not overwhelming... or underwhelming... just... whelming.
Okay, vacuuming fruit flies out of the air is surprisingly effective.
Finally finished my menu redesign after like a month of coding! I hate designing menus... Good news though - I thought of a complete redesign for it now, so yay...
Still no scam calls all day... also I got a quick gig designing a mascot drawing for a small business, so I might actually make some green of my own after all. That would be a perfect job for me, since I love art and digital design.

Forum statistics

Threads
104,389
Messages
1,006,034
Members
135,919
Latest member
SuitonKoton
Top