RPG Maker Forums

Hey there!

So i'm doing my very first project and use it more as a tutorial for myself to try out things and obviously change a lot.
RN I've made a few maps but didn't design any NPC at all and neither did I create a boss.
First of all I know balancing can be hard so I'll do that later once I've got a game structure going.
What matters to me rn is:
What are the steps to a bossfight?
  1. Approach Boss
  2. Interact
  3. Dialogue
  4. Battle begins
  5. Either you defeat them or they defeat you
  6. Battle ends
Did I forget somewhat? Whatever.
RN The boss reacts to Player Touch, Makes a Balloon Icon, plays a sound, talks a bit, then change the music to the boss battle music and then process the battle.

Now battling is a whole different story. I didn't touch that yet so any tip is welcome.
I've thought about a boss that summons weak minions that serve as living shields to take hits for them but thats just a vague idea.
Now if you defeat the boss he does some dialogue and dies.
But then I'm again in front of the Boss NPC and If I fight any normal enemy the boss music still plays- How do I fix those two problems?

  • Make enemy NPCs disappear after you fought them.
  • Change a battle music back after a fight.
If I change the music back infight it starts playing instantly which I don't want.

Latest Threads

Latest Posts

Latest Profile Posts

He mad, but he cute :kaopride:

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!

Forum statistics

Threads
106,035
Messages
1,018,459
Members
137,821
Latest member
Capterson
Top