Hey there!
So i'm doing my very first project and use it more as a tutorial for myself to try out things and obviously change a lot.
RN I've made a few maps but didn't design any NPC at all and neither did I create a boss.
First of all I know balancing can be hard so I'll do that later once I've got a game structure going.
What matters to me rn is:
What are the steps to a bossfight?
- Approach Boss
- Interact
- Dialogue
- Battle begins
- Either you defeat them or they defeat you
- Battle ends
Did I forget somewhat? Whatever.
RN The boss reacts to Player Touch, Makes a Balloon Icon, plays a sound, talks a bit, then change the music to the boss battle music and then process the battle.
Now battling is a whole different story. I didn't touch that yet so any tip is welcome.
I've thought about a boss that summons weak minions that serve as living shields to take hits for them but thats just a vague idea.
Now if you defeat the boss he does some dialogue and dies.
But then I'm again in front of the Boss NPC and If I fight any normal enemy the boss music still plays- How do I fix those two problems?
- Make enemy NPCs disappear after you fought them.
- Change a battle music back after a fight.
If I change the music back infight it starts playing instantly which I don't want.