Boss rush menu option.

Benja

Lead Developer
Veteran
Joined
Mar 5, 2014
Messages
131
Reaction score
25
First Language
English
Primarily Uses
RMVXA
I was hoping there would be a script or a person willing to make this script.

I wanted to make it so after you beat my game, a title menu choice would appear that allows you to fight all of the bosses one after another.

Help would be much appreciated, thanks in advance!
 
Last edited by a moderator:

Kes

Veteran
Veteran
Joined
Aug 3, 2012
Messages
22,299
Reaction score
11,712
First Language
English
Primarily Uses
RMVXA
You could do this with standard eventing.  Is there a particular problem with that route?
 

Benja

Lead Developer
Veteran
Joined
Mar 5, 2014
Messages
131
Reaction score
25
First Language
English
Primarily Uses
RMVXA
Could you please explain how?
 

Tsukihime

Veteran
Veteran
Joined
Jun 30, 2012
Messages
8,564
Reaction score
3,846
First Language
English
Do you strictly need it to be accessible from the menu?
 

Kes

Veteran
Veteran
Joined
Aug 3, 2012
Messages
22,299
Reaction score
11,712
First Language
English
Primarily Uses
RMVXA
Purely as an example, as you could tweak this in lots of different ways,

After the end of your game (or after the credits, or whatever point you select)

Call up choices - if you want to make this look fancy, you could do it over a swish image displayed via "Show picture" command asking if they want to fight the Hall of Fame

If they select No, then end the game

If they select Yes

Transfer the player to a new map, with whatever shiny graphics you want

then event one battle after another using the Battle Processing event command.  

You could do this lots of different ways - continuous, or when they click on the boss sprite, or when the Master of Ceremonies announces it (if you have something like an Arena), or whatever approach your imagination suggests.

At the end of all the fights, you could either end the game or let them do it all over again.
 

Benja

Lead Developer
Veteran
Joined
Mar 5, 2014
Messages
131
Reaction score
25
First Language
English
Primarily Uses
RMVXA
As specified in the original post, I do strictly want it to be from the main menu

Also I'm sorry, I misworded the first post. Not from the menu, from the title screen menu
 
Last edited by a moderator:

Kes

Veteran
Veteran
Joined
Aug 3, 2012
Messages
22,299
Reaction score
11,712
First Language
English
Primarily Uses
RMVXA
EDIT

Misread your post and my reply was about doing it from the Main menu

You would probably need to use a variant on a New Game+ script.
 
Last edited by a moderator:

MeowFace

Meow
Veteran
Joined
Feb 22, 2015
Messages
1,034
Reaction score
184
First Language
Meowish
Primarily Uses
There's a few information you need to give if you wish to start something like that from the title screen.

From your current informations, it require the script writer to "assume" a lot of possibilities.

Just battle bosses? How do you plan to battle them? Continuous non-stop battle? Do player get a chance to choose which boss to fight? Do we need a new scene showing boss choices? Layouts? etc etc.

And what about the player's level? How many/Which party members are participating in the battle? Do we need to load those data from a file? If so, which?
 

Benja

Lead Developer
Veteran
Joined
Mar 5, 2014
Messages
131
Reaction score
25
First Language
English
Primarily Uses
RMVXA
Sorry for the lack of details! I will provide the ones asked:

Yes only bosses.

Normal battle system in the game

After you go through all of the boss battles the boss rush ends, booting you back to the title screen.

No, the boss fights would go according to the order of which they appear.

Do to the previous answer, no.

The player would automatically be set to the max level, 50

All party members would be participating

No need to load data from files.
 

Tsukihime

Veteran
Veteran
Joined
Jun 30, 2012
Messages
8,564
Reaction score
3,846
First Language
English
This script adds a command to the title menu that will allow you to go to a specific map.

The map that will be loaded is at the top of the script, which you can edit.

The map will be your "boss rush" map. You will use events to set up your boss rush, and use events to return to the title screen when you're done.

Additionally, you will need to find a script that will allow you to store information about beating a game, since that is not related to the script in any way.

Once you find that, you can get someone to update this script with the appropriate condition to display the command only when the game is cleared.

You can get the script here: https://gist.github.com/HimeWorks/d26a7887cc880bcc83f5

The configuration options are available as follows:

Code:
module TH  module Special_Map_Command      # The map that the player will be sent to upon choosing the special command.    Map_ID = 2        # Name of the command that will be shown in the title screen    Name = "Boss Rush"        # A formula that determines whether the command will be displayed    Condition = "true"  endend
The idea behind this design is so that I don't need to assume anything about what you want. I just give you the means to allow you to implement your boss rush however you wish, through events or otherwise.
 
Last edited by a moderator:

Benja

Lead Developer
Veteran
Joined
Mar 5, 2014
Messages
131
Reaction score
25
First Language
English
Primarily Uses
RMVXA
Thanks a ton hime!
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

Forum statistics

Threads
105,865
Messages
1,017,059
Members
137,575
Latest member
akekaphol101
Top