- Joined
- May 20, 2014
- Messages
- 11
- Reaction score
- 0
- First Language
- English
- Primarily Uses
Hello all,
I've designed a minigame where the player has to climb a rocky wall and collect crystals lodged in it within a minute, while avoiding rocks falling down. I've almost got it working, but I'm having a problem with the falling rocks. All of them drop straight down, and some of them are in the path of the crystals (because I wanted to make sure some of them fell towards the player as he collected them). My boulder event is programmed as below:
\
In short, my event is supposed to be able to roll over the crystals so that they're not in the way, but hit the player if he's below them. However, while the boulders do bypass the crystals, they bypass the player, too. The crystals themselves are set to through, if that makes a difference (I figured it would take unnecessary time to have to press the Action Button to grab them). The only thing I've been able to do about this is turn off Through for the boulders, but then they stop at the crystals.
The only solution I can think of is to just move the boulders so that they're not in the path of the crystals, but the minigame is timed to a minute and I need enough room in the level to add enough boulders to keep the minigame challenging. Is there anything I can do?
I've designed a minigame where the player has to climb a rocky wall and collect crystals lodged in it within a minute, while avoiding rocks falling down. I've almost got it working, but I'm having a problem with the falling rocks. All of them drop straight down, and some of them are in the path of the crystals (because I wanted to make sure some of them fell towards the player as he collected them). My boulder event is programmed as below:
In short, my event is supposed to be able to roll over the crystals so that they're not in the way, but hit the player if he's below them. However, while the boulders do bypass the crystals, they bypass the player, too. The crystals themselves are set to through, if that makes a difference (I figured it would take unnecessary time to have to press the Action Button to grab them). The only thing I've been able to do about this is turn off Through for the boulders, but then they stop at the crystals.
The only solution I can think of is to just move the boulders so that they're not in the path of the crystals, but the minigame is timed to a minute and I need enough room in the level to add enough boulders to keep the minigame challenging. Is there anything I can do?
Last edited by a moderator:

