Boulder Puzzle Reset

SocialToast

Harbinger
Member
Joined
Jun 16, 2014
Messages
9
Reaction score
1
First Language
English*
Primarily Uses
Hey guys!

So I'm back again with another question.

The solution is probably pretty basic, but with so many things going on at once it's hard to figure one simple thing out.

As you can see in the title, I've created a Boulder puzzle, and I have to say it's quite big.

Still basic, but biiig.

Anyays! I need a reset button in case the [Player] messes up. I don't want them getting stuck there forever.

All I need is a button to thrown all the events back into their proper places.

Any assistance is greatly appreciated, and if you aren't here to provide assistance, then PLEASE DON'T comment at all!

Thank you for your time!
 

EternalShadow

Veteran
Veteran
Joined
Sep 16, 2012
Messages
5,781
Reaction score
1,041
First Language
English
Primarily Uses
Leaving and re-entering the map would work. You can change the "map name display" to be off/nonexistent, and transfer the player to a new map and back.
 

SocialToast

Harbinger
Member
Joined
Jun 16, 2014
Messages
9
Reaction score
1
First Language
English*
Primarily Uses
Leaving and re-entering the map would work. You can change the "map name display" to be off/nonexistent, and transfer the player to a new map and back.
Ohhh. So all I gotta do is use a transfer event, and it HAS to be to a different map?
 

EternalShadow

Veteran
Veteran
Joined
Sep 16, 2012
Messages
5,781
Reaction score
1,041
First Language
English
Primarily Uses
Ohhh. So all I gotta do is use a transfer event, and it HAS to be to a different map?
Yeah. Not sure if it HAS to be a different map, but map events return to their original position if you leave and re-enter, so I would do it to a blank map and back just to be safe.
 
Last edited by a moderator:

Shaz

Veteran
Veteran
Joined
Mar 2, 2012
Messages
40,098
Reaction score
13,704
First Language
English
Primarily Uses
RMMV
wow, nice, negative attitude for a newbie asking for help.


Yes, you must transfer to a different map. If you just transfer elsewhere on the same map, the map is not "set up" again and the events aren't reset. If you transfer to a different map and back again, when you return, the map is "set up" again, and all the events are reset.


Things that WON'T work when you transfer to a different map and back again are switches and self switches - if you have turned any on based on the player's actions. Say, your boulder gets moved to the correct position and you turn on a self switch that stops the player being able to push it. The boulder will go back to its original position when you return to the map, but the self switch will still be on, and you won't be able to push it. Of course, you only need to worry about that if you HAVE such a feature.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

Forum statistics

Threads
105,862
Messages
1,017,045
Members
137,569
Latest member
Shtelsky
Top