This would be great. Reminds me of the old Lunar games on the PS1. I'm also a sucker for physical strategy guides. All 3 guides plus this, that'd be an awesome collection to own.
I did some short-run printing for guides for Corruption, but they're ludicrously expensive to print. I'm usually looking around £20 per copy depending on the number of pages, which is about $30 for reference.
I am a sucker for boxed copies, that's why I bought RMVXA as a boxed copy!
This post makes me smile. I was going to compile a bunch of my games onto a disc and shoot them off to the corners of the earth.
How did you get the disc labels? Were the lightscribed, professionally pressed, or screened onto the disc?
What was the approximate cost of the whole process?, excluding anything you might have paid to have the art done.
Do you have an autorun menu? If so, did you create it, or hire out?
Sorry for the bombardment, but I have been thinking of doing something similar, (far in the future), so I figured I would query you since you seem to have been beating this trail...
Disk printing was done by a company called VP online. They charge somewhere around 35 pence per disk (50 cents) plus shipping on top.
Cases were bought from ebay, I had a stock, so I forget how much they cost.
Case inlays were printed and cut at home using a photo printer, glossy thick-stock paper and third-party (better value for money) inks.
It costs me around £2-3 per copy to produce the games ($3-4) but there's a heavy time element to doing it this way. I just sit chopping up paper and placing them in the cases with the kids, in front of the telly-box during the evening. They love (believing) helping out. If you have a company produce every aspect of the product, along with burning the data, it's 2-3 times as much. I try to be as cost-effective as I can, you know, being an indie dev and all
I don't use an autorun menu, but it's easy enough to code a .ini file that automatically runs the installer. I use CreateInstall to make the installers, as recommended by Shaz.
The only downside for me, really, is the extraordinarily high shipping costs. I'm based in the UK, and the vast majority of my customer are over in the states, so for each game the cost of shipping is about twice the cost of producing the boxed copy itself. Talk about rip-off Britain.