- Joined
- Dec 3, 2013
- Messages
- 4
- Reaction score
- 1
- First Language
- English
- Primarily Uses
Was brainstorming about an idea I was thinking about using for the base of my project, mostly wanting my game to use little plugins as I can get by with.
But for characters skills I was wondering from the line of how many should I give a character, since I'll end up with a total roster of 9, so I was thinking maybe 7 each, yeah? While thinking that I was like what if I upgraded or gave an option to slightly mix up those skills during the game.
Mostly using an currency that you could find around in set treasure chest, or given from bosses.
For that lets call those Skill Coins. You would then take the Skill Coins to a Shop or something, and they would give you an option for it.
For example
Mia would learn Fire Ball at level 5
As you normally would learn every skill basically by level
0,5,10,15,20, ect
You obtain a Skill Coin from a boss fight later
Taking it to the shop, you are given an option to use that Skill Coin to upgrade Fire Ball.
Now you got two choices.
Arcane Fire Ball- A stronger version of Fire Ball dealing Moderate Damage to a single target.
Raining Fire Ball- A multi target version of Fire Ball, around the same power as Fire Ball.
This would then consume the Skill Coin, and possibly delete Fire Ball, as it would be replaced with this new skill you have chosen.
------
Somethings I'm still not sure about would be making a universal Skill Coin, or giving each skill it's own seperate one. Like the coin in the example being called "Fire Ball Skill Coin".
But from what I know in creating an event it might be impossible to do so with a universal skill coin, as you would have no way to not reselect a skill you don't have or haven't learned yet. Making the single coin maybe the only way to go about that?
Also replacing the skill might be a bit harsh? As you could prolly just benefit from learning the new skill, but that might cause a bit of skill bloat maybe?
But for characters skills I was wondering from the line of how many should I give a character, since I'll end up with a total roster of 9, so I was thinking maybe 7 each, yeah? While thinking that I was like what if I upgraded or gave an option to slightly mix up those skills during the game.
Mostly using an currency that you could find around in set treasure chest, or given from bosses.
For that lets call those Skill Coins. You would then take the Skill Coins to a Shop or something, and they would give you an option for it.
For example
Mia would learn Fire Ball at level 5
As you normally would learn every skill basically by level
0,5,10,15,20, ect
You obtain a Skill Coin from a boss fight later
Taking it to the shop, you are given an option to use that Skill Coin to upgrade Fire Ball.
Now you got two choices.
Arcane Fire Ball- A stronger version of Fire Ball dealing Moderate Damage to a single target.
Raining Fire Ball- A multi target version of Fire Ball, around the same power as Fire Ball.
This would then consume the Skill Coin, and possibly delete Fire Ball, as it would be replaced with this new skill you have chosen.
------
Somethings I'm still not sure about would be making a universal Skill Coin, or giving each skill it's own seperate one. Like the coin in the example being called "Fire Ball Skill Coin".
But from what I know in creating an event it might be impossible to do so with a universal skill coin, as you would have no way to not reselect a skill you don't have or haven't learned yet. Making the single coin maybe the only way to go about that?
Also replacing the skill might be a bit harsh? As you could prolly just benefit from learning the new skill, but that might cause a bit of skill bloat maybe?


