swag_see_saw

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Hello, RPG developers. What are the elements for making a brand in the gaming industry? How do you make your game a brand?
 

overlordmikey

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Hmmmm, BroCoG hasn't gotten far enough along to really be "branded" yet.
 

Ninjakillzu

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Shorter names are better. It's easier to remember, and no one wants to say "The Battle of the Elemental Crystals: Harold's Tale of Adventure, Magic, Strife, and a Mouthful that keeps going on".

Clear branding that grabs the attention of potential players.
 

overlordmikey

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Shorter names are better. It's easier to remember, and no one wants to say "The Battle of the Elemental Crystals: Harold's Tale of Adventure, Magic, Strife, and a Mouthful that keeps going on".

Clear branding that grabs the attention of potential players.
I don't know - there was and some extent still is a trend of Manga/Light Novels that are named with absurdly long names. Although I kinda agree in that I don't think this usually transfers over to games.
 

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Still alive! Totally did not finish in time for the Jam (boy that's late) but tl;dr of the last half a year is Work term -> Covid Lockdown -> Sick... again -> Full time Employment. Game stuff has been on hiatus but got a new graphics tablet so hopefully updates again soon. =D
Going on hiatus. Won't be back until mid October.:LZSoops:
Just read the English lyrics for Despacito. Ramen aint innocent no more! :kaodes:
Well today was blown away with nothing to show for it. I made a new character to my game who I was going to have a protection mechanic where he protects my main character randomly unless it's a critical, and no matter what, to check if an attack received will be critical, means checking the apply method. This means rewriting the entire method and I refused to do that.

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