So, I've been thinking of adding breakable weapons to my new project ( and if anyone can enlighten me on how to make one, I'd greatly appreciate it as well. :3 I know it has something to do with variables and stuff, but from what I've seen, you can only tag items with variables. I know PK8 has the self-data suite set of scripts for stuff like this, but there's no workable demo to see how it can actually be implemented. ) It's one of those "I hate that, don't bring it in!", or "Yay, strategic battling! I'm all for it" kind of thing. On one hand, it forces the player to conserve the more powerful weapons for boss fights and such which normally has less uses. ( Eg, in the GBA Fire Emblem games, regular weapons had about 40 or so uses before breaking, while the 'S-ranked'/best weapons only had about 20 or so. Of course, using them hurt your Funds rank, but eh, that's something else ). Since the player will probably know when the weapon will break, they can just change it in between battles. Of course, this leads to a lot of near-broken weapons clogging up your inventory... I suppose the player could sell it for scrap or upgrade it. So, thoughts? Yay or Nay?