BreakerZero Collections

Discussion in 'RPG Maker MV Resources' started by BreakerZero, Jul 9, 2019.

  1. BreakerZero

    BreakerZero Veteran Veteran

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    After checking around for ideas on who to deal with for certain battler types and not getting anywhere I decided to make my own. Specifically, I wanted them to be animated for Yanfly sideview purposes (so obviously you'll need that as well, plus a full MV unlock for obvious reasons). I have also found that some of the older music tracks aren't optimized for newer versions, much less compatible at all so I have run 'em through freely-available synth-to-sound tools and made Vorbis files of them, and have also set them up with loop definitions to make them sound better. Please note that if you use the music and audio provisions you will also need the respective editions or RPG Maker in addition to MV (again, for obvious reasons).

    Battler assets

    1: Cyclops (Capt. Atlas)

    I'm starting with a cyclops, for which I used the base sprites and simply removed an eye, centered the remaining one and reshaped the facial portion accordingly and recolored twice using separate hues for a total of three initial variances. For the avoidance of doubt, the horns are the only third-party addition to the sprite sheets (from hiddenone's kitchen sink package to be specific). Credit shared with hiddenone for this asset.
    [​IMG][​IMG]
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    [​IMG]

    2: Vampiria (Zangu Drak'lah)

    For the dark prince of the night I had a slight loss for design ideas. Wanted something with the cape in the back along with the miniature wings to nail the design but I just wasn't sure which one to go with. Ultimately I decided to give him one of the more protective variants (and besides, just going for the "heart of the matter" would be too easy if he didn't plan ahead). The toothy look was perhaps the most involved part so for the sake of development time I simply went copy/paste on that but otherwise it's the same RTP layout. (Also, the spelling's intentional as it's from my own project). Credit shared with whtdragon for this asset.

    [​IMG][​IMG][​IMG][​IMG]

    Music/SFX

    Music and sound edits are now being added with optimization for MV where necessary. As these are from earlier editions of RPG Maker you will of course need to unlock them in your Steam account in addition to MV, and you will also be required to add an Enterbrain credit to your project. To start with I have edited two of the boss tracks from the 2000/2003/XP era and plan for more to come.

    Quest Boss #1
    Final Boss #3
     
    Last edited: Sep 6, 2019
    #1
    MMMm, M.I.A. and Randor like this.
  2. hiddenone

    hiddenone Lurker Extraordinaire Moderator

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    It would probably be easier if you use the Terms of Use template from this thread so that people can easily tell who needs to be credited. Also, please make sure to follow other creators' terms if you use parts made by them, I usually let people share resources that contain my stuff but I do note that they should ask permission first. :rswt
     
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  3. BreakerZero

    BreakerZero Veteran Veteran

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    Done and done.
     
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  4. BreakerZero

    BreakerZero Veteran Veteran

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    My second asset disbursal has now been released. "Vampiria" is now stalking the shadows of the night. (Also, the spelling's intentional as it's straight from my own project.)
     
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  5. hiddenone

    hiddenone Lurker Extraordinaire Moderator

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    @BreakerZero Please make sure you are properly crediting pieces. The Vampiria uses rear hair made by whtdragon, who is fine with edits, but making sure to credit is the polite thing to do.
     
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  6. BreakerZero

    BreakerZero Veteran Veteran

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    Must've missed that part. Everything should be updated now, I was trying to see what I used and from whom and it must've slipped memory as I was trying to figure out which was what in preparing the uploads. Also I updated to show whose assets are paired with the given submission to eliminate further confusion.
     
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  7. BreakerZero

    BreakerZero Veteran Veteran

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    Quick update to asset delivery. I was testing my synth-to-sound Vorbis files that I built from music assets dating back to 2000/2003/XP and decided to add some loop definitions to make them work better in MV. Came out real nice so I'm adding them in as resource edits (note that you will also need to unlock the respective editions of RPG Maker, and update your project credits accordingly).
     
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