- Joined
- Jun 21, 2016
- Messages
- 18
- Reaction score
- 1
- First Language
- Danish
- Primarily Uses
I make a game where there is a weapon that is bound to an event, the event will get the weapon to "break" in exchange for a spell to be upgraded, this event works as planned, but it is very easy to get around the event without triggering it and therefore I would like to have the weapon destroyed, when the player reaches a certain level, why? simply because it does not make a lot of sense that the description of the weapon says that it seems to be close to its breaking point when you can use it for the rest of the game as the situation is now.
so how can I make this happen?
so how can I make this happen?


