- Jun 26, 2012
- Reaction score
- First Language
- Primarily Uses
Brenda's Visual Battlers
This system is designed to allow you, the programmer, to have battlers be able to change their appearance based on the weapons or gear being worn.
It is based on Me(tm)'s Visual Equipment system which in turn was based on the systems by Raitaime and Geso Chiku.
- Shows the players equipment in battle
- Up to 5 types of equipment. From weapons to accessories
- Able to go beyond 5 types if using Multi-Slots! by DerVVulfman.
- Individual 'gear' graphics per actor
Brenda's Visual Battlers - Static Battlers
Brenda's Visual Battlers - Animated Battlers
Both demos are showing it off with the RTAB system (version 1.6) and Animated Battlers. Modeled after my old 2007 demos
This script gets pasted above Main but below Scene_Debug, or below your Custom Battle System if applicable. If used with any Visual enhancing system, it belongs above it.
There IS a detailed configuration page that should be easy to use. Please read the Header/Instruction page to understand the system.
Initially based on Me(tm)'s (or Derk Jan's) work, but heavily edited and now almost incomparable from the original
Works by itself for the base 5 slots, or with MultiSlots! to expand beyond them. Also has adaptions for two-handed weapon displays with MultiSlots, and can function with both Animated Battles and Rosy's Transformations for shapeshifting actors.
Credits and Thanks
Credit for 'lots' of the base code comes from my pal Me(tm). He in turn used or evolved systems by Raitaime and Geso Chiku.
Named after a friend at work.
Terms and Conditions
Free for usage, even with commercial projects. The only stipulation is that credit must be given to me, to Me(tm), Raitaime and Geso Chiku. Edits to the system however cannot be supported.