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- Jul 19, 2013
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As you all can probably tell from my post count, I'm new to the RPG Maker community.
The issue I'm having designing my first game is with a bridge. I want there to be a bridge that an NPC walks over then collapses. Bridge is an event, NPC is an event, but when I put it into playtest mode, the bridge doesn't appear and the game crashes as the NPC event tries to walk over it and fails. There is a bridge fixed control variable I'd like to manage the presence of the fixed bridge.
The NPC event was originally an Autorun event, I've tried making it a Parallell Process event, and I've tried every permutation of the two on each of the two events I can think of. Can anyone help, or point me to a tutorial that will?
The issue I'm having designing my first game is with a bridge. I want there to be a bridge that an NPC walks over then collapses. Bridge is an event, NPC is an event, but when I put it into playtest mode, the bridge doesn't appear and the game crashes as the NPC event tries to walk over it and fails. There is a bridge fixed control variable I'd like to manage the presence of the fixed bridge.
The NPC event was originally an Autorun event, I've tried making it a Parallell Process event, and I've tried every permutation of the two on each of the two events I can think of. Can anyone help, or point me to a tutorial that will?





