Bridge event

Kingturnip

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As you all can probably tell from my post count, I'm new to the RPG Maker community.

The issue I'm having designing my first game is with a bridge.  I want there to be a bridge that an NPC walks over then collapses.  Bridge is an event, NPC is an event, but when I put it into playtest mode, the bridge doesn't appear and the game crashes as the NPC event tries to walk over it and fails.  There is a bridge fixed control variable I'd like to manage the presence of the fixed bridge.

The NPC event was originally an Autorun event, I've tried making it a Parallell Process event, and I've tried every permutation of the two on each of the two events I can think of.  Can anyone help, or point me to a tutorial that will?
 

djDarkX

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Okay, well, to start, events can't normally go over, under or through each other unless "Through" is selected.  The best practice, usually, is to do the movement route from a separate events that controls them and have that be either an Auto-Start or a Parallel Process.  Just remember that other events can be moving around, etc. if you choose Parallel.  Auto-Start makes everything else stop until that particular event is finished.
 

Kingturnip

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Okay, well, to start, events can't normally go over, under or through each other unless "Through" is selected.  The best practice, usually, is to do the movement route from a separate events that controls them and have that be either an Auto-Start or a Parallel Process.  Just remember that other events can be moving around, etc. if you choose Parallel.  Auto-Start makes everything else stop until that particular event is finished.
Just to add some clarification:

The guard NPC's event page 1 begins by setting the Bridge Fixed variable to on.  The intent of the guard is that he says his bit, crosses the bridge and topples it.

Here is the guard's relevant event page.  Please note he has been changed from Autorun to parallell process, this did not fix the problem.

Screen 1.png

Here is the current state of the bridge event.  The bridge never appears, so it looks like it's not reading the Bridge Fixed variable.

Screen 2.png
 

LNicol90

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The bridge is probably not showing because the conditions for it aren't right when you test it. If the switch isn't on when you're testing it, then it won't show up. Does the broken bridge have any conditions? If so, then the broken bridge will be what is displayed.

My advice would be to have the fixed bridge as having no conditions for showing, and the broken bridge as having a switch needed for on, like below.



 

Then, have the guard with the exact same eventing, only turn the broken bridge switch on.

 

Hopefully, that should fix your problem.
 

Andar

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Here is the current state of the bridge event.  The bridge never appears, so it looks like it's not reading the Bridge Fixed variable.
Screen 2.png
The reason for the bridge not showing up is most probably the priority of the second page - the one you didn't show but has a higher priority than the first one.

If two pages both have their conditions fullfilled, then the active one will be the one with the higher page number.
 

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