Bring back the hue and opacity sliders in character selection

Would you like this?

  • Yes

    Votes: 12 66.7%
  • No

    Votes: 1 5.6%
  • Yes but not important

    Votes: 5 27.8%

  • Total voters
    18

Shaz

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Allow change of hue and opacity on the character/image selection window in events, rather than having to do it via script call or move routes.

Similar to the way it was in XP (I can't remember if VX had it - Ace didn't, and I know it was sorely missed).

It will require the sprite to be loaded in memory several times, but the workarounds people use for that have the same result anyway.
 

Archeia

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I'm pretty sure changing hue is really expensive for RPG Maker MV. It's why animations lags when you try changing their hue?
 

Shaz

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I don't know about animations, but I know if you use the same spritesheet for several events and you change the hue of one of them, they will all change. The solution is to load the spritesheet for each different hue, which then becomes expensive as far as memory is concerned, especially if you use spritesheets that have 8 characters.

I thought about that when making the post, but I imagine it must have been the same in XP, though XP didn't have multi-character sprites which would make a difference.

And the hue would be applied on loading, not while you're moving around on the map, so the delay would be when moving to a new map.
 

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