Allow change of hue and opacity on the character/image selection window in events, rather than having to do it via script call or move routes.
Similar to the way it was in XP (I can't remember if VX had it - Ace didn't, and I know it was sorely missed).
It will require the sprite to be loaded in memory several times, but the workarounds people use for that have the same result anyway.
Similar to the way it was in XP (I can't remember if VX had it - Ace didn't, and I know it was sorely missed).
It will require the sprite to be loaded in memory several times, but the workarounds people use for that have the same result anyway.

