Browser feature set requirements?

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I was not 100% sure where to put this thread, so I tried to find the best match. Apologies if I got the wrong one.

Is there any documentation on what feature sets a browser needs to fully support an MZ game? The reason I ask is that I was considering making a wrapper of sorts in C# to provide extra features to the game. Specifically, I need to determine if the web control in Visual Studio is sufficient for running MZ or if I need to find another solution like a .NET version of CEF.
 

rpg_el

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Not sure such a listing exists, but the requirements should be relatively high: pretty sure at least WebGL with OpenGL ES 2, and WASM support (that one is pretty recent and modern) are required, as well as likely ES6 not by the corescript but by many plugins. I don't think more advanced graphics tech like OpenGL ES 3 or the super new webgpu are required, but I could be wrong.
 

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Not sure such a listing exists, but the requirements should be relatively high: pretty sure at least WebGL with OpenGL ES 2, and WASM support (that one is pretty recent and modern) are required, as well as likely ES6 not by the corescript but by many plugins. I don't think more advanced graphics tech like OpenGL ES 3 or the super new webgpu are required, but I could be wrong.
Ok, so I tested and the default browser for .NET is Internet Explorer 11. I'm assuming that the chances of that working are zero, so I've got CEF Sharp set up now. Only issue remaining is that I've only got it working in x86, and I'm not sure if MZ needs 64-bit or not.

Edit: Just got 64-bit working. So that part's irrelevant now.
 
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rpg_el

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For what it's worth, my guess would be 32bit and 64bit both is fine. But yeah, while IE11 apparently did have WebGL already (who would have thought!) from googling it seems it has never heard of WASM/WebAssembly, so that likely would have been an issue since e.g. effekseer is WASM-compiled in MZ.
 

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