Eurgh

Lord of the Reapers
Veteran
Joined
Oct 6, 2012
Messages
172
Reaction score
34
Primarily Uses
I want to have quest givers constantly play the "!" bubble when they have a quest and "?" bubble when it's ready to be handed in. But the only way I can see doing this without blocking me out of using the event would to be a separate event which constantly checks if conditions are met then playing a bubble above the selected event.


I was wondering if there was any way to do it on the actual quest giver event, if not, I guess I'll do it the other way.
 

Poryg

Dark Lord of the Castle of Javascreeps
Veteran
Joined
Mar 23, 2017
Messages
4,147
Reaction score
10,708
First Language
Czech
Primarily Uses
RMMV
Gah, true, sorry :D
 

Roninator2

Gamer
Veteran
Joined
May 22, 2016
Messages
3,228
Reaction score
731
First Language
English
Primarily Uses
RMVXA
modern algebra Hover Alerts should do the trick
 

Kes

Veteran
Veteran
Joined
Aug 3, 2012
Messages
22,512
Reaction score
11,998
First Language
English
Primarily Uses
RMVXA
[move]RGSS3 Script Requests[/move]
 

Sixth

Veteran
Veteran
Joined
Jul 4, 2014
Messages
2,201
Reaction score
853
First Language
Hungarian
Primarily Uses
RMVXA
You can just enter this in a custom autonomous movement using the script option:
Code:
@balloon_id = X
Just replace the X part with the index of the balloon you want to show. No idea if these start from 0 or 1, but you can experiment with it easily.
You should probably put a few frames wait time there too just to be on the safe side.
 

Engr. Adiktuzmiko

Chemical Engineer, Game Developer, Using BlinkBoy'
Veteran
Joined
May 15, 2012
Messages
14,682
Reaction score
3,006
First Language
Tagalog
Primarily Uses
RMVXA
Another possibility is to add the bubbles to your event graphics themselves..
 

Latest Threads

Latest Profile Posts


1,Randomly generate events with planted spawner events(great flexibility for customization and auto-match player's level)
2,Randomly enter roguelike dungeon
3,Player can exit dungeon or back to town or choose to challenge BOSS at the end of each dungeon
4,Dungeon maps can be randomly generated by a third-party tool
Got locked out of the house yesterday... best friends who had the spare ghosted me. Locksmith had to literally drill thru the lock bc they couldn't pick it. Whole process took 4 hours and far too much money. And they have to come back next week bc they don't have the right cylinder, cause it's an old interlocking lock. I'm livid lol
 I’m probably going to regret this, but I need kobolds for my project and I’ve decided to sprite them myself. This is Attempt #1, front view only.

KoboldFront.gif
It's a shame that Selection Control will not be ported to MZ. I found a neat way of using it to enable ways for tanks to protect squishies. lol
Lately I have been taking a break from game and resource making so I won't get burnt out. But I am also interested in the Game Jams this site periodically holds. It'd be great if I knew when the next one, if any, is planned.

Forum statistics

Threads
115,354
Messages
1,089,225
Members
150,032
Latest member
bumblecree
Top