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- Jun 28, 2013
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[solved]
The hero uses a CHARGE skill.
This skill consumes all his TP in order to add a buff state.
This Buff State power is based on how much TP he had.
Ex: Hero has 50 TP. He uses CHARGE. The buff will raises power +50%.
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Heres a walkthrough to how I simulated this effect:
1. Tskuhime's Skill Change Script - http://www.himeworks.com/2013/05/19/skill-change/
2. A CHARGE skill to add the CHARGE state.
3. Two variations of the same attack skill: Regular and Charged
4. On the regular skill notebox place
<skill change>
id: 305
condition: a.state?(x)
</skill change>
X = state ID
5. On the charged skill use the formulae
d="ATK formula here" + a.tp* 5; a.tp=0; a.remove_state(x);d
6. Done!
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It's a frankenstein's monster, but It works.
I rather have a script for it. A skill would consume and store the TP value in a variable and add a state. This state would multiple the skill power by the variable, then clear the variable.
I'm not good enough to handle such script though.
The hero uses a CHARGE skill.
This skill consumes all his TP in order to add a buff state.
This Buff State power is based on how much TP he had.
Ex: Hero has 50 TP. He uses CHARGE. The buff will raises power +50%.
--------------------------------------------------------------------------------------------
Heres a walkthrough to how I simulated this effect:
1. Tskuhime's Skill Change Script - http://www.himeworks.com/2013/05/19/skill-change/
2. A CHARGE skill to add the CHARGE state.
3. Two variations of the same attack skill: Regular and Charged
4. On the regular skill notebox place
<skill change>
id: 305
condition: a.state?(x)
</skill change>
X = state ID
5. On the charged skill use the formulae
d="ATK formula here" + a.tp* 5; a.tp=0; a.remove_state(x);d
6. Done!
--------------------------------------------------------------------------------------------
It's a frankenstein's monster, but It works.
I rather have a script for it. A skill would consume and store the TP value in a variable and add a state. This state would multiple the skill power by the variable, then clear the variable.
I'm not good enough to handle such script though.
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