LawrenceindaSky

Veteran
Veteran
Joined
Apr 21, 2016
Messages
68
Reaction score
7
First Language
English
Primarily Uses
N/A
So I tried tinkering with some stuff and I'm not sure if it is possible by default, but during battles, if an Ally is down, can I have the rest gain a Buff (Example: Rage) for a certain amount of time? I feel it would be a neat mechanic to have to give it more atmosphere and personality to the other characters.
 

Milennin

"With a bang and a boom!"
Veteran
Joined
Feb 7, 2013
Messages
2,941
Reaction score
2,125
First Language
English
Primarily Uses
RMMV
Each turn, run a common event to check for each ally if they're alive. If not, grant the buff to the party. Use a unique switch for each ally that will prevent repeated triggering of the buff that resets at the start of each new encounter (or whenever else you want it to reset).
 

Latest Threads

Latest Posts

Latest Profile Posts

Apparently MZ lets you preview move routes in the move route editor without having to start up test game. That could save a lot of time during development compared to MV, especially for a long game that uses a lot of event movement for cutscenes.
A repost of an old meme I had made, now with music

I have a really hard time keeping all these goodies secret til December... but I swear, it is worth the wait!
Working on a Premium version of my minimap plugin that will have advanced functionalities such as drawing a Terrain map based completely on the users tilesets, whatever they may be, and drawing minimap radar icons automatically based on texture of the event the note is applied to.

Forum statistics

Threads
115,859
Messages
1,093,526
Members
151,081
Latest member
MOLLARTA
Top