Mast-yami

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Hello,

first, I hope this thread is in the appropriate section, if not, i'm really sorry. :l

There's my problem: I checked on many topics to find a way to buff the entire party after using an AoE skill.
Also, I checked in this thread: http://forums.rpgmakerweb.com/index.php?/topic/47099-rmmv-damage-formula-ideas-and-help/ but I didn't find anything. (or else, I don't know how to read.)

I already know how to buff the actor or all of the enemies , but I would like to buff everyone before applicating the formula. (Or even at the start of the formula)
Also, I saw that  RogdagoR searched for a similar effect but didn't find neither.

If I could be more explicit, it would works that way:

Actor 'A' uses a skill -> Entire party ATT + 50% for 3 turns -> AoE on all of the enemies.

Tell me if you want some more informations. ^^
 

Nirwanda

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It's actually quite simple. What you have to do is use two skills: one that buffs and one that does the aoe effect. Then, in the first skill's effects window call a common event that forces the player to use the second skill. That should get the results you need.
 

Mast-yami

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Thank you for the reply Niwanda. =)

EDIT: I did just like you said and it worked perfectly! Thank's a lot for the help! ^^
 
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