Buffs and States Core Custom Remove Code

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Hi all, I added a state in my game and wanted to use the "Custom Remove State" feature.

This is what I have:
Code:
<Custom Remove Effect>

var skill = 91;

BattleManager.queueForceAction(user, skill);

</Custom Remove Effect>
It almost works perfectly. However it no longer processes the damage that the character receives before removing the state. Is there additional code I can add to that to make the damage process? Any advice would be greatly appreciated.

EDIT: Upon further inspection its not processing any of the states features (Parameter boosting, State Resist, etc.). Its not doing anything except the remove effect.
 
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JamesRyan

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This will remove the state before applying the codes, so if you want to keep the ATK bonus from the state, make another state and apply to your actor upon removing the first one.
 

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First thank you for your response.

Hmmm this isn't an attack bonus. This is just a regular attack. Maybe I'm just misunderstanding you.

But this is the problem I'm having:

Example:
Actor 1 has state applied
Actor 1 gets hit by enemy
Hit Damage is applied
State is removed
Does the <Custom Remove Effect>

The problem is the "Hit Damage is applied" is no longer happening. Is there a way to force that?
 

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