Bug? Actor portrait resets after changing

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Psynchrony

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Hi folks,

I'm trying to let the player choose their appearance. However, once their sprites and portrait are changed through an event, they reset after a few seconds. This seems to revert faster if the character moves more.

Does anyone know if this is a bug? And if so, is there a work-around for this?

For reference, here's the relevant event detail:

Change Actor Graphic: [Eric], 'Evil', 3, 'Actor1', 1
 

EternalShadow

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Can we see a screenshot of this event?
 

Andar

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If something changes the actor back to the original picture, then this something is a command given to the engine somewhere - it will not change the graphic unless commanded to do so.


You have either a common event or another event set on parallel or a custom script that does this. Please check all other events on the map, and on the database, and in the script editor to find the command that changes this back to the original grafics.
 

Psynchrony

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If something changes the actor back to the original picture, then this something is a command given to the engine somewhere - it will not change the graphic unless commanded to do so.

You have either a common event or another event set on parallel or a custom script that does this. Please check all other events on the map, and on the database, and in the script editor to find the command that changes this back to the original grafics.
Wow! Thanks for the tip. I took out some related scripts and the issue is fixed!

I really appreciate it :)
 

Shaz

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This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.
 
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