Bug: Animation not firing with uneven "wait" timers

Doggyztyle

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I believe I have found a strange bug, but hopefully I'm just stupid and you can point out to me what I'm doing wrong.


Plugins: The bug happens regardless of plugins being used or not.


Bug Explanation: The bug is this: If I have several events set to trigger from one Switch, and those events look like this,


-


[Event on Parallell Process]             [Event on Parallell Process]           [Event on Parallell Process]


[Same Switch to start Event]             [Same Switch to start Event]           [Same Switch to start Event]


Wait (60)                                 Wait (70)                              Wait (80)


Animation                                 Animation                              Animation


Switch to trigger 2nd page                Switch to trigger 2nd page             Switch to trigger 2nd page


-


only the one with the lowest "wait" timer will fire the animation. The rest will not fire at all and just hop on to the Switch and then to the 2nd page within the events.


This only happens when there's a 2nd page in the events that are being triggered.


Error Report: There is no Error Report.


Exact Steps on How to Replicate Bug: I hope I have shown this in the Bug Explanation-section above.


Sample Project: I wanted to provide a sample where I show this in action, but I couldn't get it low enough in size, even though I have stripped all assets that were not used.


I will therefore upload it to a file-server, I hope this is ok.


Sample file (https://ufile.io/c904f)


Mirror (http://www.megafileupload.com/so1S/AnimationBug.zip)


Mirror 2 (http://s000.tinyupload.com/index.php?file_id=75673195745558097745)


I have tested this with every asset loaded in a fresh project, in Yanfly's Sample project, in my own project and so on, and the bug is consistent throughout all of them.


I hope I have reported this in the correct way and that it's a simple misunderstanding from my part :)


Thanks and keep up the good work!


- Max
 
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