- Joined
- Jul 26, 2012
- Messages
- 513
- Reaction score
- 229
- First Language
- Spanish
- Primarily Uses
- RMMV
UPDATE!!: There is a way to fix this issue. Refer to this post to know more about it!
User: Oscar92player
Maker Version: RPG Maker MV 1.5.0/1.5.1 (Steam Version)
Bug: When you use the command Change Tileset to make an animated map (instead of using the TileA1 for water animations), the frame rate will be inconsistent, creating lag and screen tearing.
Additional note: This bug was reported in 1.3.0 version of MV, and it was fixed with 1.3.3 and later versions. However, it seems that the last PIXI update that comes with 1.5.0 version of MV brokes the previous fix.
How to Replicate the Bug:
Other:
Update with three sample videos showing the FPS Meter:
You can see that the FPS works better with 1.4.1 version than 1.5.0. The animation is smooth, and there are almost no FPS drops.
User: Oscar92player
Maker Version: RPG Maker MV 1.5.0/1.5.1 (Steam Version)
Bug: When you use the command Change Tileset to make an animated map (instead of using the TileA1 for water animations), the frame rate will be inconsistent, creating lag and screen tearing.
Additional note: This bug was reported in 1.3.0 version of MV, and it was fixed with 1.3.3 and later versions. However, it seems that the last PIXI update that comes with 1.5.0 version of MV brokes the previous fix.
How to Replicate the Bug:
- Unrar the project.
- Open it and start the game.
- Press the F2 key when you enter the map, and see how the FPS works with the animation.
- The FPS will be inconsistent, below 60FPS (between 45-50FPS).
- You can see the map and the event that makes the animation in the editor.
Other:
- As said before, this bug was solved in previous versions of the Maker, so this needs to be reported and solved again.
- The tilesets used in the sample project are only an example of how to make map animations without using the TileA1 for seas or rivers.
- The animation made with this tilesets uses 4 frames, so it cannot be made inside the TileA1 without loosing 1 frame. This method of doing maps was discussed in this old threat before (in this message and this one too), so I hope you can understand it.
- The project weight cannot be more compressed than 10.4Mb, exceeding the maximun of 5Mb requisite.
- Thanks to SRDude for the tiny MV project.
Processor:
- AMD A10-5745M APU with Radeon(tm) HD Graphics
- 2.1 GHz
- 4 cores
Video Card:
- AMD Radeon HD 8670M
- 1.0 GB of Dedicated Memory
- 1024 MB of Total Memory
- Pixel Shader Version 5.0
- Vertex Shader Version 5.0
Video Card #2:
- AMD Radeon HD 8610G + HD 8670M Dual Graphics
- 3.0 GB of Dedicated Memory
- 4.0 GB of Total Memory
- Pixel Shader Version 5.0
- Vertex Shader Version 5.0
RAM:
- 8.0 GB
OS:
- Windows 10 Home (64-bit) Build 1703 (a.k.a. Creators Update)
Update with three sample videos showing the FPS Meter:
- The first video shows a tiny project without plugins, using the same method to animate maps:
- This video shows my own project using the change tileset animation in the world map. Not even a preload plugin can help to solve this:
- This video shows my own project too, but using 1.4.1 update instead. You can see the difference between the latest PIXI update (1.5.0), and the previous version (1.4.1):
You can see that the FPS works better with 1.4.1 version than 1.5.0. The animation is smooth, and there are almost no FPS drops.
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