Bug: CTRL button lets character walk through non-passable tiles

djnaalex

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When I playtest my game and hold the CTRL button, the character can walk through furniture and walls. If I let go of the CTRL button, the character is stuck in that spot. All the tiles that aren't supposed to be passed through have been made so in the database and the character can only walk over them if the CTRL button is being pressed. Will this happen to other players or just when I'm playtesting?
 

Milennin

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Only when playtesting.
 

Andar

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As said it is a playtesting feature that only works if the game is started from the editor, NOT if it is started by the regular game.exe.

It is intended to help you checking the maps by allowing you to walk even if you had made a mistake during mapping that blocks the game - you don't want to restart playtest for every tiny passability problem.

It also allows for playtest shortcuts like placing transfer events to later maps on impassable areas of your first map
 
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Shaz

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Yeah, not a bug.  In fact, it's probably talked about in the help file ;)
 

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