skymen

Veteran
Veteran
Joined
Aug 26, 2013
Messages
46
Reaction score
5
First Language
French
Primarily Uses
Hello. I'm making a very simple ARPG plugin , and I can't get my code working correctly.
Here it is:
 

/*: * @plugindesc This plugin is an A-RPG test * @author Skymen * * @param Player ATK * @desc Defines the player's atk * @default 100 * * * @help Description goes here */var parameters = PluginManager.parameters('A-RPG tests');var playerATK = parameters['Player ATK'];var aliasPluginCommand = Game_Interpreter.prototype.pluginCommand;Game_Interpreter.prototype.pluginCommand = function(command, args){ aliasPluginCommand.call(this, command, args); var HP = [200,200]; var ATK = [200,200]; if (command == 'setupEnemy') { var event = $dataMap.events[this.eventId()]; var name = Number(event.name); var note = Number(event.note); if (HP.length<Number(this._eventId)) { HP.push(Number(name)); } else { HP[Number(this._eventId)]= Number(name); } if (ATK.length<Number(this._eventId)) { ATK.push(Number(note)); } else { ATK[Number(this._eventId)]= Number(note); } } if (command == 'agressive') { HP[this._eventId] = HP[this._eventId]- playerATK; } if (command == 'passive') { var event = $dataMap.events[this.eventId()]; $gameMessage.add('My new health value is ' + HP[this._eventId] + '\nand my max Health value is ' + event.name + '\nlet\'s do some math: ' +event.name + '-'+ playerATK +'=' + (event.name-playerATK)); HP[this._eventId] = HP[this._eventId]-playerATK; $gameMessage.add('My new health value is ' + HP[this._eventId] + '\nand my max Health value is ' + event.name + '\nlet\'s do some math: ' +event.name + '-'+ playerATK +'=' + (event.name-playerATK)); if(HP[this._eventId]<=0) { $gameSelfSwitches.setValue([this.mapId, this._eventId, 'D'], true); $gameMessage.add('I\'m dead'); } } if (command == 'normal') { }}What it's supposed to do is store the data contained in the name and the notes of each event that request the "setupEnemy" plugin command.
Then, when the plugin command "passive" is requested, the event's HP (stored in it's name, and then in an array) should lower. and when the value hits 0, the ennemy dies (activating the "D" self switch).

However, the life system does not seem to work properly :( .

Someone to help me?
 

kiriseo

Veteran
Veteran
Joined
Oct 27, 2015
Messages
245
Reaction score
85
First Language
German
What is not working properly?

Can you explain it in more detail?

And can you attach a screenshot of one event, so we can see what it should look like?

Are all your event names only consisting of numbers?
 

Shaz

Global Moderators
Global Mod
Joined
Mar 2, 2012
Messages
45,509
Reaction score
16,412
First Language
English
Primarily Uses
RMMV
How far is it getting? Are the messages being displayed?


Are you sure it's this.mapId? I haven't looked, but I would expect it would need to be this._mapId or this.mapId() instead.


You seem to use a random mix of this._eventId and this.eventId(). I suggest you use one or the other, for consistency.
 

skymen

Veteran
Veteran
Joined
Aug 26, 2013
Messages
46
Reaction score
5
First Language
French
Primarily Uses
How far is it getting? Are the messages being displayed?

Are you sure it's this.mapId? I haven't looked, but I would expect it would need to be this._mapId or this.mapId() instead.

You seem to use a random mix of this._eventId and this.eventId(). I suggest you use one or the other, for consistency.
Thank you. That's a mistake I made.

However, when I "talk" to a monster, it calls the "passive" plugin command.

So it should update the monster's HP, but it doesn't. Each time i talk to him, his HP value is reset. Do this have something to do with the plugin command "setupEnemy" that's still working?

If so, is there a way to setup enemies only once?

(And my names and note boxes are indeed only made of numbers.)
 

kiriseo

Veteran
Veteran
Joined
Oct 27, 2015
Messages
245
Reaction score
85
First Language
German
Thank you. That's a mistake I made.

However, when I "talk" to a monster, it calls the "passive" plugin command.

So it should update the monster's HP, but it doesn't. Each time i talk to him, his HP value is reset. Do this have something to do with the plugin command "setupEnemy" that's still working?

If so, is there a way to setup enemies only once?

(And my names and note boxes are indeed only made of numbers.)
Can you post a screenshot of said event?
 

Latest Threads

Latest Profile Posts

I was surprised to see a email from Safeway that my grocery have been delivered when they have not. The email was a noreply message. So enjoy the $88 of free food random person.
Well friends, I'm happy to announce that I've officially completed 1 plugin and am running compatability tests and writing the documentation for the second tomorrow morning!
Vegan post. Pic of a pig in a suit and tie like he is laying in a coffin but it's a sandwich. 'One meal soon forgotten, in exchange for a whole life." Really don't think rolling around in poop your whole life would be so valuable.
Guys, Tutorials is for posting tutorials you have written, not for asking for help. Use the Support forums for that please.
Trailer is almost done for the game i can't wait to show it to everyone

Forum statistics

Threads
129,861
Messages
1,205,777
Members
171,039
Latest member
unkindinfo
Top