Hi, I posted about this issue in the RPG Maker MV section in April last year, and then on the old RPG Maker MV Improvement board back in June...just before that section got taken down. As it still hasn't been fixed, I wanted to bring it up again here. For a detailed run down of my experiments in trying to get this to work, you can check out my original topic here: https://forums.rpgmakerweb.com/inde...ype-causes-parallax-background-to-move.60949/ After all this time, I've been left to conclude that it is definitely a bug. User: CriticalGames Bug: If you are using a fixed Parallax Background (one with an exclamation mark in front of it's filename, so that it doesn't scroll with the map), and you then set the Scroll Type on the Map Properties page to Loop Both, the Parallax will start moving around as if there was no exclamation mark in front of its filename. So the Scroll Type setting makes a Fixed Parallax background scroll, overriding the exclamation mark setting. How to Replicate the Bug: Create a Map (it helps to draw a few ground tiles to give you a reference point for whether the background is moving or not). Right click on the Map name in the bottom left corner of the screen and select 'Edit'. This brings up the Map Properties window. Under Scroll Type, select 'Loop Both'. Under Parallax Background, you'll find 'Image:'. Set the image to a parallax background with an exclamation mark in front of the filename. For example, '!Water 1.png'. This makes the parallax background fixed in place. Load the map and start walking around. You'll see that the Parallax begins scrolling with the player as you walk around. Go back to the Map Properties window and turn 'Scroll Type' to 'No Loop'. If you test the map again, you will see that now the Parallax background remains fixed in place. Other: The reason I discovered this bug is because I'm trying to set up water on my World Map. Because the auto-tile system in RPG Maker MV is so limited, I had to find a way around this for my water animation. To do so, I used a Fixed Parallax background (meaning that it doesn't scroll with the map). Being a World Map, I also need the edges of the map to loop (like the player is circling a real globe), so that the player doesn't run up against the edge of the screen. To achieve this, I used the Scroll Type map setting and set it to Loop Both. This does work very well - the map loops correctly when I cross over the edge of the screen. However, as explained above, this setting also makes my Parallax background start scrolling with the player's movement - which naturally doesn't look right at all. So this is a very serious bug for my project. Thank you for reading!