Bug of MOG's sprite actor

Discussion in 'RGSSx Script Support' started by Kuro Neko, Jul 8, 2015.

  1. Kuro Neko

    Kuro Neko Veteran Veteran

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    #1
  2. Andar

    Andar Veteran Veteran

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    Please post a screenshot of the common event and the skill for us to check, and link to the script you're using.


    From the type of the error, that is either a wrong command given, a copy/paste error on the script editor or an incompatibility with another script.
     
    Last edited by a moderator: Jul 8, 2015
    #2
  3. Kuro Neko

    Kuro Neko Veteran Veteran

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  4. Andar

    Andar Veteran Veteran

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    The problem is that most battlescripts cannot change the party during battle - and that is especially problematic if done by eventing.

    Usually you'll need a summoning script that is compatible with the battlescript.

    The reason is that actor data is initialised on starting the battlescreen - actors who get into battle after that don't have their data initialized, and that causes problems with most battlescripts. A compatible summoning script is one that handles the correct initialisation when the new actor is added.
     
    #4
  5. Kuro Neko

    Kuro Neko Veteran Veteran

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  6. Kuro Neko

    Kuro Neko Veteran Veteran

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    #6
  7. Kuro Neko

    Kuro Neko Veteran Veteran

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  8. Kuro Neko

    Kuro Neko Veteran Veteran

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  9. Tetsune

    Tetsune Professional Procrastinator™ Veteran

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    It's a general problem with Vlue's Summon script and some battle scripts, I've seen. It has to do with how it replaces actors, I think?

    Have you tried moving the Summon script around a bit?
     
    #9
  10. Kuro Neko

    Kuro Neko Veteran Veteran

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    Doesn't matter if Vlue's above or below the MOG's, the same bug as i posted in #5 occured.
     
    #10
  11. Kuro Neko

    Kuro Neko Veteran Veteran

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  12. Kuro Neko

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  13. Kuro Neko

    Kuro Neko Veteran Veteran

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