- Joined
- Jul 13, 2016
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- German
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Like the title say i found a wrong frame by the sv_battler side view.
When a char is set to block the next attack the animation goes to the correct frames
But as soon as the opponent starts his action there is a milisecond of a wrong frame
I had to make a extra charset with colors and numbers and record it and reduce the play speed so i can found out what it is.
I marked the frame that flashes up after the yellow def-position is running an the opponents takes action.
Its a new bug, new with MZ i mean cause in mv this does not happen.
I hope it will get fixed
btw. sorry for my bad english, im from germany
When a char is set to block the next attack the animation goes to the correct frames
But as soon as the opponent starts his action there is a milisecond of a wrong frame
I had to make a extra charset with colors and numbers and record it and reduce the play speed so i can found out what it is.
I marked the frame that flashes up after the yellow def-position is running an the opponents takes action.
Its a new bug, new with MZ i mean cause in mv this does not happen.
I hope it will get fixed
btw. sorry for my bad english, im from germany
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