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- Dec 22, 2013
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Hello! I have a question to ask. I have a mechanic party member, who builds robots to attack enemies or support his allies. I was wondering if it was possible to make some skills that would build a turret that would stay in battle for x amount of turns dealing damage to random enemies, then after x amount of turns, it would essentially break down, having the player to rebuild it. The turret would essentially be untargetable by enemies (but could still be attacked by AoE skills) and at the end of each turn while it's active, loose 1 HP.
Example:
Turret tier 1: Lasts 5 turns. So an example would be it has 5 HP (meaning 5 turns), staying stationary to attack enemies randomly (will be using sideview), then after turn 5, it would have 0 HP, explode and then the slot would be opened back up for another turret to be built.
Thank you for any suggestions.
Example:
Turret tier 1: Lasts 5 turns. So an example would be it has 5 HP (meaning 5 turns), staying stationary to attack enemies randomly (will be using sideview), then after turn 5, it would have 0 HP, explode and then the slot would be opened back up for another turret to be built.
Thank you for any suggestions.
