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- Mar 31, 2015
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I play RotMG (Realm of the Mad God (A bullet hell MMO)) frequently on Kongregate (because that's where I'm used to).
I feel like making games with similar mechanics to that game.
I basically want a shmup style action battle system including diagonal movement.
How I would like it to work:
1 (or more) ability/ies at once (Like in the original)
States' icons appear above their character until the state is gone.
Weapon's projectile is it's icon (can be changed)
You can change how many shots a weapon fires at a time or change the fire rate.
You can easily change enemy AIs.
You can modify the enemy projectiles (projectile range and speed, damage, etc.).
You can't sprint, but your speed increases with your AGI.
Enemy's loot comes in a bag (Like in the original too).
This kind of game is unique when inserted into an RPG, throwing in more action-based elements.
Here's a brief example of what I want (Made in MS Paint):
I feel like making games with similar mechanics to that game.
I basically want a shmup style action battle system including diagonal movement.
How I would like it to work:
1 (or more) ability/ies at once (Like in the original)
States' icons appear above their character until the state is gone.
Weapon's projectile is it's icon (can be changed)
You can change how many shots a weapon fires at a time or change the fire rate.
You can easily change enemy AIs.
You can modify the enemy projectiles (projectile range and speed, damage, etc.).
You can't sprint, but your speed increases with your AGI.
Enemy's loot comes in a bag (Like in the original too).
This kind of game is unique when inserted into an RPG, throwing in more action-based elements.
Here's a brief example of what I want (Made in MS Paint):
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