Bullet Hell Battle

Pixelz

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Hello, im new to the scripting process of RPGVXMA so i want to ask, can someone make a bullet hell battle script, and, if you can, make it new user friendly? thank you,


P.S if you don't know what bullet hell is, look up undertale.
 

Andar

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The answer is simply no.


The only way for the engine to handle and display bullets is to make them events, and that puts a limit on the number of bullets possible on a single map before that map begins to lag. There is a reason why the ABS scripts (which would be the basics of something like this) only use single shots and you rarely see more than a dozen (if that much) on the screen.


Additionally, programming a battlescript - especially a real-time based battlescript like action battle scripts on the map - is the most complex work possible, requiring a good scripter to spend months of work on that - you can't expect that work for a free request.


The only realistic chance you have of getting such a script is to make it a paid commission - which would probably go beyond 1000$ even if you find a scripter who gives you a cheap offer - it's simply too much hours of work for anything else.


Oh - and if you want something, especially if you want it for free, we expect you to do the work of linking to references. Telling people to search for something to even see what they're supposed to do for you for a free request is not considered good manners here.
 

MeowFace

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We can actually add a sprite collision, or rather, handler collision detection to game map to make that work. But with the limited processing power of VXA (GPU no supported), it can still end up in lag hell when the particles and projectiles have exceeded a certain limits. Events themselves are already a big lag problem simply by existing on the map, so it's not a good idea to do such things in VXA. I'll suggest you try other game engine that support this more. eg.


http://www.rpgmakerweb.com/products/programs/gg-maker
 

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