- Joined
- Nov 11, 2015
- Messages
- 467
- Reaction score
- 226
- First Language
- Portuguese
- Primarily Uses
- RMMV
Hi guys!
So, the topic today will be about burn out or when in doubt to continue.
How do you react when the feeling of wasting time appears? Where do you grab yourself to? In the end objective? In what you already accomplished?
Upon finding a game much close to yours, but "better", be it in presentation/art, style, mechanics or whatever, how do you feel? Inspired to continue your project? Or wishing to throw everything in the garbage bin?
Speaking for myself about my current project...
So, how do you do keep the focus and determination for your game making?
So, the topic today will be about burn out or when in doubt to continue.
How do you react when the feeling of wasting time appears? Where do you grab yourself to? In the end objective? In what you already accomplished?
Upon finding a game much close to yours, but "better", be it in presentation/art, style, mechanics or whatever, how do you feel? Inspired to continue your project? Or wishing to throw everything in the garbage bin?
Speaking for myself about my current project...
I already did much, much more than anything I have initially thought about. Not in raw production (I don't have a full B tilesheet or even a full charset done, only a few A1/A2/A4, and charset templates), but artistically. My spriting improved a lot (anyone who follows this topic can see it), but I know there's so much more it could be made better. I went the sprite way because I'm no artist (or weren't, since I found out sprite art is indeed an art that follows artistic rules much like oil painting or digital drawing, so I may consider myself an amateur spriter), so when I see really, really nice, full HD digital paintings the way I would love to use/create for/to my game, I get a little down (today was Inkarnate. I just can't use it for the world map if my game uses pixel art). Specially when I begin to work on busts and cutscenes and the increased canvas size made it a nightmare to work on. Sometimes it is the sheer amount of work, or worse: a new game that was released and took my game hours away.
Then, there's the scope: I'm making the resources with the intent of selling them, and the game would be only to showcase the resources. But then I wonder if it wouldn't be simpler to pay for the resources and sell the game instead. Or do both. Because, as it currently is, the game cannot be sold as it hasn't an original plot or characters. But it I were to aim for a "sell-able" game, there's a whole new content to be created (NPC, chars, plot, villains, locations...), while for now I know what I need to create in terms of sprite because the whole game was already done before. Just when I receive my Steam backer for Regalia...
Then, there's the scope: I'm making the resources with the intent of selling them, and the game would be only to showcase the resources. But then I wonder if it wouldn't be simpler to pay for the resources and sell the game instead. Or do both. Because, as it currently is, the game cannot be sold as it hasn't an original plot or characters. But it I were to aim for a "sell-able" game, there's a whole new content to be created (NPC, chars, plot, villains, locations...), while for now I know what I need to create in terms of sprite because the whole game was already done before. Just when I receive my Steam backer for Regalia...
So, how do you do keep the focus and determination for your game making?

