- Joined
- Apr 14, 2019
- Messages
- 218
- Reaction score
- 195
- First Language
- German
- Primarily Uses
- RMMV
I thought as many other authors already have created a central thread for all their plugins I will do this aswell.
The terms of use apply to all plugins posted here and in the linked threads.
Terms of use:
Free for non-commercial and commercial use.
Credits not required, but appreciated. (It still feels odd to be credited by internet pseudonym)
You may not repost those plugins. Please only link to them.
forums.rpgmakerweb.com
This plugin was meant to just add goods available customization and limited stock to shops, but since
then I extended it with a lot of features and compatibility fixes. I became quite feature bloat.
forums.rpgmakerweb.com
A collection of a lot of plugins that change mostly battle related functionality when weather is active.
However they require a plugin from another author that actually displays the weather in battle, because I didn't want to plugiarise this functionality from those plugins.
forums.rpgmakerweb.com
Can add a category window to the buy menu or remove the category window from the sell menu.
Has also layout customizations for the category windows and the windows affect by this change (The Buy and Sell Window).
I don't need this myself. I've just written this after having read the same plugin request multiple times.
It was actually hard to implement with all those compatibility requirements, but I guess this was still the solution with the least amount of effort and highest amount of compatiblity possible.
The terms of use apply to all plugins posted here and in the linked threads.
Terms of use:
Free for non-commercial and commercial use.
Credits not required, but appreciated. (It still feels odd to be credited by internet pseudonym)
You may not repost those plugins. Please only link to them.
Burning Orca Shops
First of all I know Tsukihime has written a Shop Manager and propably other authors have done similar things and I didn't think I would be able to do the same, but it actually didn't take that long. Terms of Use: As always totally free for commercial and non-commercial use and it doesn't need...
then I extended it with a lot of features and compatibility fixes. I became quite feature bloat.
Make more out of weather than just a visual effect
Already a while ago I written myself a whole bunch of weather related plugins. First I wanted to make this just one plugin, but it took not long to realize it became a mess, so I had to split it into a core an extension plugins. Pretty sure some of those things I did can be done with simple...
However they require a plugin from another author that actually displays the weather in battle, because I didn't want to plugiarise this functionality from those plugins.
A new plugin that can be downloaded from this thread.
This plugin links two characters together. So character 2 will always follow character 1 on it's movement routes.
This makes such movement routes as the one in the screenshot below obsolete:

Instead it would look like this:

The plugin does have the following commands:
EventFollow <EventId> Player:
Makes the event with the EventId follow the last follower in the players party or the player if it doens't have a follower.
Example: EventFollow 1 Player
Use 0 for EventId to apply it to the current event
EventFollow <EventId> Event <OtherEventId>:
Makes an event follow another event.
If the event given by OtherEventId is already followed by either the player or another event, this character will
stop following the event with OtherEventId and instead the event given by EventId will follow it.
Example: EventFollow 5 Event 0
Use 0 in both Parameters to indicate the current event.
PlayerFollow Event <EventId>:
Makes the player follow an event.
If the event given by EventId is already followed by a character,
this character will stop following it and instead the player will follow it.
Example: PlayerFollow Event 0
Use 0 to indicate the current event
PlayerStopFollow:
Makes the player stop following any character it currently follows.
FollowChain <EventIds> <Player>: Will create a complete follow chain out of the given characters.
Examples:
FollowChain 1 2 Player 0: Event 1 follow Event 2 which will follow the player
which will follow the current event.
FollowChain Player 1 2: Player will follow Event 1 which will follow event 2
FollowChain Break <EventId or Player>: The whole follow chain of the given event or player
will break. Each character in the follow chain will then be seperated again.
If you transfer to another map all follower chains are removed.
These plugin commands are mainly meant to be used for movement route eventing only.
Comment tag in Event Page <FollowEvent: Number/>
The event will automatically follow the other event on it's movement routes as long as the
page on which the comment tag is set is the active page. The Number in this comment tag
must be smaller then the number of this event. The comment tag must be at the start of the
event page.
e.g. <FollowEvent: 4/>
This plugin links two characters together. So character 2 will always follow character 1 on it's movement routes.
This makes such movement routes as the one in the screenshot below obsolete:

Instead it would look like this:

The plugin does have the following commands:
EventFollow <EventId> Player:
Makes the event with the EventId follow the last follower in the players party or the player if it doens't have a follower.
Example: EventFollow 1 Player
Use 0 for EventId to apply it to the current event
EventFollow <EventId> Event <OtherEventId>:
Makes an event follow another event.
If the event given by OtherEventId is already followed by either the player or another event, this character will
stop following the event with OtherEventId and instead the event given by EventId will follow it.
Example: EventFollow 5 Event 0
Use 0 in both Parameters to indicate the current event.
PlayerFollow Event <EventId>:
Makes the player follow an event.
If the event given by EventId is already followed by a character,
this character will stop following it and instead the player will follow it.
Example: PlayerFollow Event 0
Use 0 to indicate the current event
PlayerStopFollow:
Makes the player stop following any character it currently follows.
FollowChain <EventIds> <Player>: Will create a complete follow chain out of the given characters.
Examples:
FollowChain 1 2 Player 0: Event 1 follow Event 2 which will follow the player
which will follow the current event.
FollowChain Player 1 2: Player will follow Event 1 which will follow event 2
FollowChain Break <EventId or Player>: The whole follow chain of the given event or player
will break. Each character in the follow chain will then be seperated again.
If you transfer to another map all follower chains are removed.
These plugin commands are mainly meant to be used for movement route eventing only.
Comment tag in Event Page <FollowEvent: Number/>
The event will automatically follow the other event on it's movement routes as long as the
page on which the comment tag is set is the active page. The Number in this comment tag
must be smaller then the number of this event. The comment tag must be at the start of the
event page.
e.g. <FollowEvent: 4/>
Shop Category Customization
Plugin Purpose This plugin let's you customize how category windows are shown in the shop menu. It is plug and play. By default it changes nothing. It comes with three plugin parameters: Buy Categories Window: Contains a switch whether the buy window should be categorized, aswell as layout...
Has also layout customizations for the category windows and the windows affect by this change (The Buy and Sell Window).
I don't need this myself. I've just written this after having read the same plugin request multiple times.
It was actually hard to implement with all those compatibility requirements, but I guess this was still the solution with the least amount of effort and highest amount of compatiblity possible.
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