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- Aug 19, 2015
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Hello everyone! We're currently working on a post-destruction map in our game that we envision having areas of burnt grass throughout. I'm just curious if any of you have had experience creating any burnt grass for parallax mapping in the past and which techniques you used to give it that look? These are a couple images of what we've come up with so far. Any critiques for these screenshots or advice on how to create a better effect would be greatly appreciated!
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