I built a test project that did this without using plug-ins.
The first step is to flip horizontal any busts you want on the right side (save separate images if you want both sides).
Then call pictures in events before the message is displayed.
An added feature is to do greyed out busts if you want...two ways to do this. Either create a general semi transparent silhouette to over lay or create duplicate images with a greyed-out overlay in layers.
When you thought you'd be finished with the grid, and spend ~8-9 hours on an arrow. How is this more difficult to than player movement?
Still some bugs hiding in there, but it's nearly complete.
I'm having it strictly follow the path a user draws, because there will be booby trap and other similar mechanics where you want to avoid specific cells.
I feel like banging my head against a wall every time I want to find that post that shows all the plugin header codes. Then I think "next time I find it, I'm going to bookmark it". Then I think "wait a minute ... maybe I bookmarked it last time because it took me so long to find it". Check bookmarks, and there it is
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.