Napoleon

Veteran
Veteran
Joined
Dec 29, 2012
Messages
869
Reaction score
97
First Language
Dutch
Primarily Uses
Bust Script 1.05a
Initially written by: Yami
Commissioned, owned and maintained by: Napoleon

Introduction
A bust script that uses face graphics for assigning your busts.

Features
- Use face graphics to set the busts.

- Has some methods to make your eventing faster and lighter. Like resetting the mirror-function automatically.

- As of v1.04 it now also comes with an addon script that finetunes your choice window positioning.

Screenshots

bust_script1.png

bust_script2.png
How to Use
See detailed instructions in the script and the demo.

Demo & Scripthttps://www.dropbox.com/s/jm92rbqb5eadryr/Napoleons%20Master%20Demo.zip

Old versions

ScriptSee demo.

FAQ
N/A

Credit and Thanks
See script for license details.
 
Last edited by a moderator:

monkeyintartan

TartanMonkey
Veteran
Joined
Nov 13, 2013
Messages
195
Reaction score
122
First Language
english
Primarily Uses
this doesn't work, not even then demo works when I tried that
 

Napoleon

Veteran
Veteran
Joined
Dec 29, 2012
Messages
869
Reaction score
97
First Language
Dutch
Primarily Uses
Ah sorry I forgot to update it. Try the new version now.
 

monkeyintartan

TartanMonkey
Veteran
Joined
Nov 13, 2013
Messages
195
Reaction score
122
First Language
english
Primarily Uses
Its working now however when I enter a shop the bust graphic stays there while I the shopping menu. Its kinda in the way lol. Any way of fixing it because the script is spot on and can really hel, well if I can find all the busts for the rtp as I never got the bonus pack with them in :D Thankyou :D
 

Napoleon

Veteran
Veteran
Joined
Dec 29, 2012
Messages
869
Reaction score
97
First Language
Dutch
Primarily Uses
Thanks for reporting the bug and thanks to Yami for the quick and proper fix. I uploaded v1.02 that fixes that bug.
 

Napoleon

Veteran
Veteran
Joined
Dec 29, 2012
Messages
869
Reaction score
97
First Language
Dutch
Primarily Uses
Upped v1.03.

# 1.03 (21 December 2013)# - Fixed a bug that would cause the bust to be visible during battle if it was# created directly before a "Battle Processing" command.# - Fixed a bug that caused the bust to 'un-mirror' when the text is so big# that the Window_Message has to call the new_page() method by a word-# wrapper script. It's been 3 months now and nobody noticed this bug earlier?# Note that v1.02 did not fix this bug.EDIT:

Now it should be the most stable free bust script available for Ace.
 
Last edited by a moderator:

Napoleon

Veteran
Veteran
Joined
Dec 29, 2012
Messages
869
Reaction score
97
First Language
Dutch
Primarily Uses
Upped version 1.05.

- Included an addon script that fixes the choice-window location when busts are displayed.

- The bust script now saves&loads it's settings.
 

Winter Witch

❄️
Veteran
Joined
Dec 29, 2012
Messages
41
Reaction score
29
First Language
German
Primarily Uses
RMMZ
Hi Napoleon!

Your script works really fine, thank you very much for sharing it! :)

But, I must confess, I have a very little problem. When the text in the message box appears, it leaves some free space, where the face picture was supposed to be. The bust appears above the text frame, but the text looks, like there's an invisible face picture on the left.

I compared it with the messages of your demo's NPCs, and I can't find a difference, unless the face picture in my game isn't the same face, that the bust has, because I drew the busts by hand, and the face pictures were made with the character creator. My busts aren't a "bigger" version of the original faces. But that's the only difference I see.

Do you have any idea, what I can do?

Thank you! :cutesmile:
 

Napoleon

Veteran
Veteran
Joined
Dec 29, 2012
Messages
869
Reaction score
97
First Language
Dutch
Primarily Uses
So basically you have an invisible face-graphic in the text-window and a bust above it at the same time?

If you could either send me a demo or at least show me the filenames of a single problematic face+bust+"the bust configuration section of the script" then I could probably help.
 

Winter Witch

❄️
Veteran
Joined
Dec 29, 2012
Messages
41
Reaction score
29
First Language
German
Primarily Uses
RMMZ
I was just compressing the game data for a demo, wenn I had an idea. I found the problem. I was using Yanfly's Message Engine for names boxes. After deleting it, it worked.

Sorry for bothering you :blush:
 

Napoleon

Veteran
Veteran
Joined
Dec 29, 2012
Messages
869
Reaction score
97
First Language
Dutch
Primarily Uses
Oh yes Yanfly's message system has it's own face-graphic offsets (out of my head). You probably have to adjust those.
 

RainbowGrenade

Paint Princess
Veteran
Joined
Jan 21, 2013
Messages
278
Reaction score
332
First Language
English
Primarily Uses
RMMV
Maybe I'm just missing it, but is there a way to adjust the position of the bust?  What I'd like to do is have a full body shot, and have the lower half positioned below the window, so you can sort of see it through the text, with the top half being completely visible above the dialogue box.  Is that possible with this script?  Thanks in advance for your time.
 

Napoleon

Veteran
Veteran
Joined
Dec 29, 2012
Messages
869
Reaction score
97
First Language
Dutch
Primarily Uses
The script supports adjusting the x and y locations of a bust for each window-type. It also has a z-index setting.

x,y offsets:

WINDOW_TYPE_OFFSET_X = [ # Bust x-offset depending on window type. 0, # normal 0, # dim 0 # transparent ] WINDOW_TYPE_OFFSET_Y = [ # Bust y-offset depending on window type. 0, # normal 10, # dim 0 # transparent ]But if you also change your window size with some other script so now and then, then you probably need a mini-addon for this bust script to relocate the busts to the bottom of the screen (probably a few lines of code).
 
Last edited by a moderator:

RainbowGrenade

Paint Princess
Veteran
Joined
Jan 21, 2013
Messages
278
Reaction score
332
First Language
English
Primarily Uses
RMMV
The script supports adjusting the x and y locations of a bust for each window-type. It also has a z-index setting.

x,y offsets:

WINDOW_TYPE_OFFSET_X = [ # Bust x-offset depending on window type. 0, # normal 0, # dim 0 # transparent ] WINDOW_TYPE_OFFSET_Y = [ # Bust y-offset depending on window type. 0, # normal 10, # dim 0 # transparent ]But if you also change your window size with some other script so now and then, then you probably need a mini-addon for this bust script to relocate the busts to the bottom of the screen (probably a few lines of code).
Ah!  Thank you!  I thought that might be it, but I wasn't 100%, and I didn't want to screw anything up.  Thank you so much for your assistence.  Sorry for asking about something that I should've been able to figure out on my own. :)
 

captainproton

Dangerously Nifty
Veteran
Joined
Dec 20, 2013
Messages
1,276
Reaction score
570
First Language
english
Primarily Uses
Are the demos not available anymore?
 

Cupidity

Warper
Member
Joined
Dec 1, 2014
Messages
2
Reaction score
0
First Language
English
Primarily Uses
For anyone using this script and having an issue with it crashing when you try to use regular faces, Chungsie and Kaneshon made a script addon that you can replace lines 184-208 with.


It's on the script support forum here: 


http://www.rpgmakercentral.com/topic/39245-napoleon-busts-crash-when-using-regular-face-but-i-want-to-use-regular-faces-sometimes/


It's there near the very end of the posts. Just copy the code and replace lines 184-208 with it, then you will be able to display default faces that have no busts without game crashing.


Cheers!
 

Latest Threads

Latest Posts

Latest Profile Posts

Jeżeli jeszcze nie subskrybujecie to byłoby nam bardzo miło.
1.png
Potrzebujemy 100 subów na niestandardowy URL.
Who wants to see my review of the worst star wars movie? This movie has all the excitement of being on Jury Duty of the most boring case ever about trade negotiations.
A lot to learn to make a game. Can I handle it?
I've been working on status effects since last thursday, and today I finished the core mechanic of Zombie, Teleport, Curse and Recall. Zombie and Curse are lacking a few things to make them complete atm. Teleport though is the "HAHA" spell for some of my mobs, but can "NOPE" at them with Recall.
I'm weird as there are a few game franchises I'll watch and read about, but have no interest in playing.

Forum statistics

Threads
115,159
Messages
1,087,730
Members
149,704
Latest member
hellboy2100
Top