- Joined
- Sep 16, 2013
- Messages
- 318
- Reaction score
- 331
- First Language
- Portuguese
- Primarily Uses
- RMMV
Busted Ed's Tips 'n Tricks
Last Version
Last Version
Content List
Below are the systems you can learn in this demo.
- Resources - Apart from the resources needed for the features above, I've added some new resources made by myself. These are New roofs, Moving Grass, New Ground Tiles, Moving Chandeliers, Merchant tent background(edited from RTP material).
- Improved Waterfall - With a more fluent animation and some extra effects, like the ability to put an entrance to a cave, under it.
- Bridge System - An easy-to-make system that allows the player to walk over and under a bridge.
- Event Particles - An Event Particle System, where the particles are actually events. Particles included are: Flashing orbs, RIsing Orbs, Falling Leaves.
- Lighting Effects - A Glow effect to give more warmth to your scenes. Also comes with an outside window light event.
- Rain Splashes - Much like the Event Particle System, it creates splashes of the rain falling on the ground. Also comes with a tip to improve immersion in Inside raining scenes.
- Improved Water - Now water animations seem more fluent, simply use a parallax to make the effect.
- Stealth System (Shadow Form) - Use a skill that hides you from enemies. Having no random encounters for a set amount of time, and MP.
- Boss Transition - A "Shattering Screen" Transition for boss battles. Just call the Common event before the Battle Processing command, and it will do everything for you!
- Battle Picture Animation - Nothing that can´t be done with normal Animations, but here you can make an animation to fill the entire screen with no loss of resolution.
- Fake 3D Maps - Yep that's right, completely evented. An effect that will resemble games like Final Fantasy 7 and the oldies from playstation 1. Looks dificult to do, but it's simple, don't worry.
- Animated Parallax - Whaat? That's right, no scripts involved, just the pure power of SCIENCE!!--er.. I mean EVENTS!! And the best part? It's really easy to do.
- Controlable Parallax - As in you control the actual animation of the parallax. You'll understand it in the demo.
- Busted's WaterFX - Just really cool Animated Parallax water
- Advanced Character Creation - It gives you a complete character creation scene that you can copy over to your project (just make sure to leave "Switch 16" and "Variable 15" unused in your project) Other than that it's all there for you. You may make your own changes if you wish.
This system provides:
*Change Name; *Change Skin; *Change Class.
- New Boss Transition - The classic void background before the battle.
- Extra Menu - It gives you an extra main menu that offers you some extra options.
- World Map - access a pokemon-style world map where you can use teleport to go to locations you wish. (only available when you have the teleport skill)
- Camp - You can camp from the extra menu, and go right back to where you were when you're done resting.
- Cheer Skill - You can set common events to give certain effects to your skills. In this case your hero will cheer up the whole party. Try to do your own thing.
- Busted's WaterFX Underwater - It looks very cool.
- Look around - It enables you to watch your surroundings while your character stands on the same place. You can use this to have the player look for hidden information, trigger certain events or whatever you want.
- Mini Steal System - You can trigger a steal system in your npcs by having the player looking on them with the feature above.
- Improved Waterfall - With a more fluent animation and some extra effects, like the ability to put an entrance to a cave, under it.
- Bridge System - An easy-to-make system that allows the player to walk over and under a bridge.
- Event Particles - An Event Particle System, where the particles are actually events. Particles included are: Flashing orbs, RIsing Orbs, Falling Leaves.
- Lighting Effects - A Glow effect to give more warmth to your scenes. Also comes with an outside window light event.
- Rain Splashes - Much like the Event Particle System, it creates splashes of the rain falling on the ground. Also comes with a tip to improve immersion in Inside raining scenes.
- Improved Water - Now water animations seem more fluent, simply use a parallax to make the effect.
- Stealth System (Shadow Form) - Use a skill that hides you from enemies. Having no random encounters for a set amount of time, and MP.
- Boss Transition - A "Shattering Screen" Transition for boss battles. Just call the Common event before the Battle Processing command, and it will do everything for you!
- Battle Picture Animation - Nothing that can´t be done with normal Animations, but here you can make an animation to fill the entire screen with no loss of resolution.
- Fake 3D Maps - Yep that's right, completely evented. An effect that will resemble games like Final Fantasy 7 and the oldies from playstation 1. Looks dificult to do, but it's simple, don't worry.
- Animated Parallax - Whaat? That's right, no scripts involved, just the pure power of SCIENCE!!--er.. I mean EVENTS!! And the best part? It's really easy to do.
- Controlable Parallax - As in you control the actual animation of the parallax. You'll understand it in the demo.
- Busted's WaterFX - Just really cool Animated Parallax water
****** Last Additions ******
- Advanced Character Creation - It gives you a complete character creation scene that you can copy over to your project (just make sure to leave "Switch 16" and "Variable 15" unused in your project) Other than that it's all there for you. You may make your own changes if you wish.
This system provides:
*Change Name; *Change Skin; *Change Class.
- New Boss Transition - The classic void background before the battle.
- Extra Menu - It gives you an extra main menu that offers you some extra options.
- World Map - access a pokemon-style world map where you can use teleport to go to locations you wish. (only available when you have the teleport skill)
- Camp - You can camp from the extra menu, and go right back to where you were when you're done resting.
- Cheer Skill - You can set common events to give certain effects to your skills. In this case your hero will cheer up the whole party. Try to do your own thing.
- Busted's WaterFX Underwater - It looks very cool.
- Look around - It enables you to watch your surroundings while your character stands on the same place. You can use this to have the player look for hidden information, trigger certain events or whatever you want.
- Mini Steal System - You can trigger a steal system in your npcs by having the player looking on them with the feature above.
Video:
Terms of use:
Aside from a few graphics that weren't made by me (I'll point out the examples where they're at) You are free to use the contents of this demo in any project you have, be it free or commercial.Terms of use:
No credits are needed unless specified. Do not claim the resources provided here as yours.
*(Busted's WaterFX requires crediting)
More info:
This demo is about exploring different ways to do stuff that otherwise would be made by scripting or some complicated way, and make it almost or just as effective as those other two options.
It's also good exercise for our imaginations and minds, to figure out what we can do to improve what we have and how to do it, as well as figuring out ways of doing something that at first sight would be difficult or impossible.
Please keep in mind most of these are not complicated systems, on the contrary, they are very easy to use and to make. It is highly beginner friendly, but even some moderate users can get from here a thing or two. Dificulty level is divided by color (White, Blue, Purple, Red)
All of these systems can be easily copied over to your projects, just make sure to change their variables and copy their graphics too (if needed)
Feel free to report any bugs/issues you find and I'll get back to you.
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