BustedEd's Tips 'n Tricks - Last Version

Laptopdancer

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This is great work!!!! Use-able/Modify-able for commercial projects with credit?
 

Creative Ed

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Thank you! Of course ;)
 

Creative Ed

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New version is out!
Not a lot of things have been added but, some you may like :)

*Added: Leaves in event Particle effects;

              Improved water effect;
              New Ground Tiles and roofs made by myself;

              Edited Outside_A1 graphics, to make water less opaque and a *moving grass* autotile.

Hope you like it! :)
 

Dymdez

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Thank you Ed this is just AWESOME
 

Creative Ed

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Thank you Dymdez, I'm glad you like it :D

I figured I should show a screenshot of the custom tiles, so people can see if they find them any good.

Here it is :)

(THe wals from the houses are from the RTP, also the spot of grass is from the RTP aswell, but I gave it an animation ;) )
 

stasisguy

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Trying to make your waterfall bigger doesnt seem to work well I either get clipping of the animation or it doesnt match up what makes the animation match up exactly or am i doing something wrong
 

Creative Ed

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If you're adapting my events to bigger waterfalls, you'll have to add the enough "move down" commands to fill the entire waterfall, then you must edit the "set event location" and set it as the original location of the event. What will happen is that the event will go down, and once it has covered the waterfall's length, the event will go back to the original position.
 

amerk

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You are the man!!

Great job with these events. I'm looking forward to that mysterious as-of-yet incomplete dungeon puzzle.
 

Creative Ed

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Thanks :)

I'm still trying to figure out some useful and yet not very common puzzles to make it worth :)
 

amerk

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The very first Wild Arms on the PS1. It could be your go-to for ideas. That game had some of the coolest puzzle ideas outside of a Zelda game:

Lighting torches, pushing blocks, not to mention each character had unique abilities to make dungeon revisits rewarding.
 

Creative Ed

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That last part, the characters' unique abilities regarding puzzles, actually reminded me of Breath of Fire 4, which although I won't introduce that kind of stuff in the demo for now, since it would probably involve some more advanced eventing, it can stay here as good inspiration to people looking for interesting ways to introduce extra layers to their puzzles.

I actually am not familiar with wild arms, but thank you for the suggestion, I will try and find some inspiration in there :)
 

Alkorri

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BustedEd, just wanted to thank you for this! I used your falling leaves, rain and light effects in my game. Was a godsent as I was trying to use as few scripts as possible.

Much thanks! :)
 

iambobo

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Thank you for making and sharing this.  

Especially for the effort you spent making it beginner friendly. 
 

Pink Peach

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This seems really amazing. I was not sure about this but can this be used in commercial games?
 

Creative Ed

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Thank you guys for the kind words, really glad you find this useful :)

@Pink Peach - Yes of course  ;)
 
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Murd

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If you're adapting my events to bigger waterfalls, you'll have to add the enough "move down" commands to fill the entire waterfall, then you must edit the "set event location" and set it as the original location of the event. What will happen is that the event will go down, and once it has covered the waterfall's length, the event will go back to the original position.
I have created a waterfall following your amazing guide but I got a problem. Refer to your demo, you have 2 layers of falling water animations. I could successfully adapt the top layer to fit my waterfall's size but not for 2nd one. Carefully checked inside your 2nd layer, you created move down commands to move it to the end of waterfall then created a loop and transfer the event to the top. I tried to add enough move down command to fit mine but it still moved down 1 tile over my waterfall.

Does no. of line of opacity command have an effect to my case?

Anyway, your demo is absolutely useful and handy!
 
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Creative Ed

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Hey Murd, I don't know if I'm understanding your problem accurately. If the top layer works, the second should too. It's normal for the graphic to go over the waterfall since it is stretched. Hence why it has the opacity effect. Then it will be transparent once it gets over the waterfall.

Any more questions, feel free to ask.

Glad you like it :)
 

Engr. Adiktuzmiko

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If it seems to move down 1 tile more, it would be worth to check if the graphics start at the correct place or if it also starts 1 tile lower...
 

Murd

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If it seems to move down 1 tile more, it would be worth to check if the graphics start at the correct place or if it also starts 1 tile lower...
Thanks! I adjusted move routes to make animation fit my waterfall. Now it works flawlessly!!
 

Creative Ed

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*NEW VERSION LIVE*

EDIT: *NEWER VERSION LIVE* :p - Added "Busted's WaterFX", a very cool water effect.

*Fixed - Boss Transition Effect. It was conflicting with the menu image system, since both systems used picture 1 ID.

Hey guys, after a long long time, I guess the recent feedback gave me motivation to work on this :p

I'm releasing a new version of Busted Ed's Tips 'n Tricks with lots of new content!

Here's a list of the new content you can expect:

*-Completely revamped examples access. Now you have the examples separated by "worlds" that you can access in one big Map.

*- New Resources - *Moving Chandeliers, *Merchant tent background(edited from RTP material).

*-Menu Background Image - It will show an image behind the Menu. Very simple to do, no scripts as always.

*-Stealth System (Shadow Form)- Use a skill that hides you from enemies. Having no random encounters for a set amount of time, and MP.

*-Boss Transition - A "Shattering Screen" Transition for boss battles. Just call the Common event before the Battle Processing command,       and it will do everything for you!

*-Battle Picture Animation - Nothing that can´t be done with normal Animations, but here you can make an animation to fill the entire screen   with no loss of resolution.

*-Fake 3D Maps - Yep that's right, completely evented. An effect that will resemble games like Final Fantasy 7 and the oldies from                  playstation 1. Looks dificult to do, but it's simple, don't worry.

*-Animated Parallax - Whaat? That's right, no scripts involved, just the pure power of SCIENCE!!--er.. I mean           EVENTS!! And the best part? It's really easy to do.

*-Controlable Parallax - As in you control the actual animation of the parallax. You'll understand it in the demo.

*-Busted's WaterFX - Just really cool Animated Parallax water  ;)
Download link:

http://www.mediafire.com/download/2d227z0v0t8t11f/Busted+Ed%27s+Tips+%27n+Tricks.exe#39;s_Tips_'n_Tricks.exe

Enjoy! :)
 
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