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- Nov 2, 2012
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I've seen this question asked before, but not answered, so here it goes. How would go about implementing a button mashing minigame? The problem with a conditional brach checking if the button is being pressed is that holding it down will automatically add to the counter. Wha I did is add an empty message window appearing after every button press, but that slows the whole minigame and makes two presses necessary for one point. Is there any more elegant way to solve this?
